Search found 30 matches

by PinoBatch
Sun Dec 17, 2017 6:25 pm
Forum: Feature Requests
Topic: Key signature
Replies: 0
Views: 9

Key signature

the good thing about hookpad is that it seems i can hold my notes to a key of the song, while when trying to make a original song without something like that it can be road off This wouldn't be a bad idea for FamiTracker either. For each song, the user would specify a key signature (e.g. G major or...
by PinoBatch
Fri Dec 15, 2017 6:14 am
Forum: Original Music
Topic: 10.2.2. (S3M and 2A03 versions)
Replies: 0
Views: 33

10.2.2. (S3M and 2A03 versions)

I composed a fakebit piano ambient piece in ModPlug Tracker in August 2006. It was my attempt to imitate the style of "5.1.1." by DJ Nagureo ( RemyWiki | YouTube ), a Beatmania IIDX song that also appeared in Dance Dance Revolution Extreme . I was intending to make steps for it in StepMani...
by PinoBatch
Wed Dec 13, 2017 9:04 pm
Forum: Cover Music
Topic: Z - Maxx Unlimited
Replies: 1
Views: 31

Z - Maxx Unlimited

Thankfully, Konami ended the DDR GB series before it could make an 8-bit butchering of Z's "Maxx Unlimited" ( RemyWiki | YouTube ), the boss song from DDRMAX2: Dance Dance Revolution 7th Mix . Its standard chart is my least favorite of the three classic Maxes (300, Unl, Legend) for its for...
by PinoBatch
Sat Dec 09, 2017 2:50 am
Forum: Cover Music
Topic: PARANOiA from Dance Dance Revolution (2A03)
Replies: 1
Views: 73

PARANOiA from Dance Dance Revolution (2A03)

"PARANOiA" by 180 (alias of Naoki ) is one of the two hardest songs from the first Dance Dance Revolution . ( RemyWiki ; YouTube ) But with the overall inflation in boss song difficulty over the course of the DDR series, it's now considered one of the easier songs. Konami tried to cover it...
by PinoBatch
Sat Dec 09, 2017 2:21 am
Forum: Cover Music
Topic: Scrap Brain Zone (Sonic the Hedgehog (MS/GG)) [VRC6]
Replies: 1
Views: 68

Re: Scrap Brain Zone (Sonic the Hedgehog (MS/GG)) [VRC6]

I didn't listen to your other Sonic 1 (Game Gear) covers, so I'm not 100% sure of your goals here. Are you trying to make it sound as if it were an NES game, or are you trying to make it sound exactly as it did on the Game Gear? ⋅ Why'd you leave the triangle channel blank? The only NES ga...
by PinoBatch
Wed Dec 06, 2017 8:43 pm
Forum: General Talk
Topic: Row Highlights
Replies: 4
Views: 103

Re: Row Highlights

I made an FTM with row highlights 3 and 12, but I can't find the row highlight in the text file I get from File > Export Text...
by PinoBatch
Tue Dec 05, 2017 2:02 am
Forum: Cover Music
Topic: Birdo's Theme (DnB) (VRC6)
Replies: 0
Views: 85

Birdo's Theme (DnB) (VRC6)

I covered the boss theme from Super Mario Bros. 2: Mario Madness (aka Super Mario USA) in a drum 'n' bass style in ModPlug Tracker back in 2005, and I decided to port it to FamiTracker to see if I could get a phat bass sound out of the VRC6.
by PinoBatch
Mon Dec 04, 2017 2:08 am
Forum: Cover Music
Topic: Sappy
Replies: 0
Views: 61

Sappy

Neil Voss, composer of the soundtrack for Nintendo's Tetrisphere , claimed in a 1998 interview with IGN that he made it in FastTracker 2, using multi-channel echo in a 16-channel .xm to avoid the CPU hit of doing software reverb. Another interview that I remember reading (but can't find at the momen...
by PinoBatch
Sat Dec 02, 2017 4:55 pm
Forum: Cover Music
Topic: Corneria
Replies: 0
Views: 89

Corneria

"Goddammit, damn dammit, damn damn! [All ships check in!]"
-- Fox McCloud, Star Fox

Four channels, no DMC, Fox only, Final Destination Corneria. Not Coneria/Cornelia, and not Corn Area. Follow Pepe Slippy under all arches for Twin Blaster.
by PinoBatch
Sat Dec 02, 2017 3:20 am
Forum: General Talk
Topic: Fine Pitch Effect and Pitch Setting
Replies: 3
Views: 127

Re: Fine Pitch Effect and Pitch Setting

This is called offset binary or excess 128, where P01 means 1 - 128 = -127, P70 means 112 - 128 = -16, P90 means 136 - 128 = 16, and PFF means 255 - 128 = 127. This encoding is also used in 8-bit .wav files (but not in 16-bit or deeper).

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