Search found 50 matches

by PinoBatch
Thu May 10, 2018 4:10 am
Forum: General Talk
Topic: People's approaches for overall balancing/mixing?
Replies: 5
Views: 271

Re: People's approaches for overall balancing/mixing?

Keeping your pulse sustains at 5-6 or less, peaking around 12 for attacks, also leaves room in the mix for sound effects if you're making the music for a game.
by PinoBatch
Mon May 07, 2018 7:04 pm
Forum: Cover Music
Topic: T-Maxx (2018)
Replies: 0
Views: 60

T-Maxx (2018)

It's a story of cloning. Decades ago, Digital made a server called the PDP-11. A company called Electronika, operated by the Ministry of the Electronics Industry in the Soviet Union, cloned the PDP-11/03 as the Electronika 60 . In the mid-1980s, Alexey Pajitnov used an Electronika 60 to develop a vi...
by PinoBatch
Sat Mar 17, 2018 11:29 pm
Forum: Cover Music
Topic: Mouser and SPEED
Replies: 0
Views: 138

Mouser and SPEED

Mouser by Tony Young was one of the first homebrew games for NES. It was designed to run in NESticle; it isn't very compatible with an actual NES. But its background music ended up becoming a symbol of NES homebrew. SPEED by Shawn Hargreaves is a vector shmup that won an Allegro SpeedHack competiti...
by PinoBatch
Thu Mar 01, 2018 12:07 am
Forum: Original Music
Topic: New Order (2A03 only)
Replies: 4
Views: 299

Re: New Order (2A03 only)

My fault. I meant duty.
by PinoBatch
Tue Feb 27, 2018 8:11 pm
Forum: Original Music
Topic: New Order (2A03 only)
Replies: 4
Views: 299

Re: New Order (2A03 only)

Period 93 noise on the NES has two quirks that make it a bit more cumbersome to use. Timbre unpredictability The sound of period 93 noise differs based on the exact time when the channel's period is switched between 32767 and 93, as it uses the data remaining in the noise channel's shift register fr...
by PinoBatch
Sun Feb 25, 2018 5:23 am
Forum: Original Music
Topic: Mega Mountain
Replies: 0
Views: 165

Mega Mountain

This is the soundtrack I composed for Mega Mountain , an NES port by adrian09_01 ( Itch | NESdev | GitHub ) of a Windows game by Sylvie about climbing a mountain by sliding up each wall and slowly gliding diagonally to the next wall. The PC game had music ripped from level 1 from Kid Dracula , and I...
by PinoBatch
Mon Feb 19, 2018 1:59 am
Forum: General Talk
Topic: NSF Decompiler v2 BETA
Replies: 12
Views: 2533

Re: NSF Decompiler v2 BETA

The link is broken. Where can this utility be found?
by PinoBatch
Sat Feb 17, 2018 12:44 am
Forum: Bug Reports
Topic: "Remove unused instruments" thinks unchecked sequences are used
Replies: 0
Views: 750

"Remove unused instruments" thinks unchecked sequences are used

"Edit > Cleanup > Remove unused instruments" isn't as thorough as it could be. It doesn't remove unused sequences that are referred to by used instruments but unchecked, and the excess unused sequences caused confusion for a user of FamiTracker's text export . I reproduced this bug in Fami...
by PinoBatch
Sat Feb 17, 2018 12:39 am
Forum: Bug Reports
Topic: Constant distorted sound/hum for any/all instruments
Replies: 2
Views: 745

Re: Constant distorted sound/hum for any/all instruments

You may have to crank up the buffer length in File > Configuration > Sound. I too use FamiTracker in Wine, and my buffer length ended up at 70 ms. It usually needs to be longer in Wine than in Windows. If you see "underrun" notices in the status bar when the distortion happens, then buffer...
by PinoBatch
Sat Feb 17, 2018 12:32 am
Forum: Bug Reports
Topic: "File is not a vaild Famitracker Module"
Replies: 10
Views: 1409

Re: "File is not a vaild Famitracker Module"

The last time I opened it was just to listen to it. After that, I closed Famitracker then unplugged my flash drive. The operating system may not have finished writing something, causing the file system to become inconsistent. To keep this from happening again, always unmount the flash drive using &...

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