Search found 119 matches
- Sun May 29, 2016 5:07 pm
- Forum: Feature Requests
- Topic: Fade Out when Exporting as .WAV
- Replies: 8
- Views: 4720
Re: Fade Out when Exporting as .WAV
I see some implementation dilemmas here. Would it only fade out in 16-step volume increments? Would the triangle channel not fade out at all? Or would it forego accurate emulation and linearly fade everything?
- Fri May 27, 2016 9:12 pm
- Forum: General Talk
- Topic: Changing Time Signature Within Song
- Replies: 4
- Views: 2824
Re: Changing Time Signature Within Song
You may find it easy to use D00 to skip to the next frame, effectively changing the number of rows in a certain frame.
- Mon May 16, 2016 9:03 pm
- Forum: General Talk
- Topic: The Blank Instrument
- Replies: 7
- Views: 2773
Re: The Blank Instrument
I'd say it's primarily used for the triangle channel (which doesn't do anything with volume envelopes, really), or if you want to handle duty/volume with effects rather than envelopes.
- Sun May 15, 2016 11:01 pm
- Forum: Original Music
- Topic: Tunes for "Legend Maker" [VRC7+MMC5]
- Replies: 2
- Views: 1130
Re: Tunes for "Legend Maker" [VRC7+MMC5]
I balanced things pretty deliberately this time, since I've received that criticism before - maybe I'm still going in the wrong direction, though. I'd be interested to see what other people think, anyway.
Thanks for the feedback!
Thanks for the feedback!
- Sat May 14, 2016 2:19 pm
- Forum: Original Music
- Topic: Tunes for "Legend Maker" [VRC7+MMC5]
- Replies: 2
- Views: 1130
Tunes for "Legend Maker" [VRC7+MMC5]
Hey all!
I'm doing music for a game that recently launched a fundraising campaign; there's some new tunes up for promotion, and I'll include the .ftm files for the famitracker ones here.
I went for a VRC7+MMC5 setup to approximate a Genesis/PC-98 style.
Enjoy!
I'm doing music for a game that recently launched a fundraising campaign; there's some new tunes up for promotion, and I'll include the .ftm files for the famitracker ones here.
I went for a VRC7+MMC5 setup to approximate a Genesis/PC-98 style.
Enjoy!
- Wed May 11, 2016 3:32 pm
- Forum: General Talk
- Topic: Help with Triplets
- Replies: 4
- Views: 1620
Re: Help with Triplets
Oh, I get it. I was working with F04 and F05. My mistake.
- Tue May 10, 2016 8:06 pm
- Forum: General Talk
- Topic: Help with Triplets
- Replies: 4
- Views: 1620
Re: Help with Triplets
First consider the number of cycles in the segment you're trying to divide into 3. If we're talking about 3 notes in four rows, it's going to be 22 cycles (F04 + F05 + F04 + F05 = 22). You can't divide it *perfectly* into a triplet, because 22 isn't a multiple of 3, but you can approximate a triplet...
- Thu Apr 21, 2016 2:16 am
- Forum: Original Music
- Topic: New tunes for a few different games
- Replies: 0
- Views: 768
New tunes for a few different games
Hey all, Haven't posted music here in a while, but I have been quite busy. I've been working with a few different developers on a few games. They all warrant different styles but I've been able to work with Famitracker in a few cases, and since I've returned the forum to check up on the TFIV cover p...
- Wed Apr 20, 2016 12:13 am
- Forum: General Talk
- Topic: Thunder Force IV - Community Cover Project (heroic coup edition)
- Replies: 187
- Views: 85745
Re: Thunder Force IV - Community Cover Project (heroic coup edition)
I'm indifferent about payment options or whatever - as long as it's available for free in some form or another.
As far as hardware recordings it might be a good idea to inquire on IATM's thread.
As far as hardware recordings it might be a good idea to inquire on IATM's thread.
- Sun Apr 10, 2016 2:27 pm
- Forum: General Talk
- Topic: Thunder Force IV - Community Cover Project (heroic coup edition)
- Replies: 187
- Views: 85745
Re: Thunder Force IV - Community Cover Project (heroic coup edition)
Omake 7 and Evil Destroyer are both done, if you'll look back through the last couple pages. It's all done, AFAIK. If the first post isn't updated properly it's probably just because keffie hasn't been on.