Search found 53 matches

by Baka94
Thu Jun 02, 2016 5:11 pm
Forum: Cover Music
Topic: [2A03] Warak - Reanimate
Replies: 0
Views: 343

[2A03] Warak - Reanimate

Cover of this song:
https://www.youtube.com/watch?v=zKCe1cA9Eb8

Getting some of the more complex sounds to sound good was a challenge. Especially the growl bass (which really doesn't sound like one by it was the best I could come up with). Hope you like it : 3

Feedback is appreciated as always : 3
by Baka94
Tue Mar 22, 2016 6:19 pm
Forum: Source and development
Topic: Modding FamiTracker?
Replies: 4
Views: 2072

Re: Modding FamiTracker?

You might want to use a separate data block to store the channel order since these values might indeed be read in a future version of FamiTracker (0.5.0 beta 5 does not), unless compatibility is no longer a concern I probably not going to make updates for the later versions of FamiTracker. Be prepa...
by Baka94
Fri Mar 18, 2016 9:06 am
Forum: Original Music
Topic: [EP] PSG Tunes [5 Tracks]
Replies: 0
Views: 305

[EP] PSG Tunes [5 Tracks]

A while ago I released my first EP, which focuses on 8 bit music made with FamiTracker, so I thought that maybe people here would be interested in hearing them. Feedback is very much appreciated~ ^^ Link to album: https://baka94.bandcamp.com/album/psg-tunes-ep Tracks: 1. Digital Kitsune (2A03 + 2x N...
by Baka94
Thu Mar 17, 2016 8:05 pm
Forum: Source and development
Topic: Modding FamiTracker?
Replies: 4
Views: 2072

Modding FamiTracker?

So, I was thinking of starting to make a mod for FamiTracker trying to make it let you completely customize what channels you use. Another thing would be to fix some quirks in the audio chips and making some other small modifications to how they sound in general. However, the problem here is that I ...
by Baka94
Mon Jan 11, 2016 10:43 am
Forum: Feature Requests
Topic: Instrument sequence timing and other changes
Replies: 5
Views: 1350

Re: Instrument sequence timing and other changes

the 3+b thing is exactly the arp scheme in 0cc. The only problem with the 0xy effect is you can't change the speed of the arp. You can only specify the notes in the arp, which is already very limited. This would allow you to change the arp without creating multiple instruments. Another option would...
by Baka94
Mon Jan 11, 2016 8:55 am
Forum: Feature Requests
Topic: Instrument sequence timing and other changes
Replies: 5
Views: 1350

Instrument sequence timing and other changes

Right now the sequence goes one value per "tick", but sometimes it's difficult to time some effects, like arps to match the tempo of the song. That's why I wanted to request a possibility to change the update freqency of the sequence. Some selections would be: -Tick: the default selection ...
by Baka94
Fri Dec 25, 2015 8:34 pm
Forum: Cover Music
Topic: [Touhou] Locked Girl ~ The Girl's Secret Room [2A03 + 5B]
Replies: 0
Views: 396

[Touhou] Locked Girl ~ The Girl's Secret Room [2A03 + 5B]

Remix from Patchouli Knowledge's theme, Locked Girl ~ The Girl's Secret Room, from Touhou Koumakyou ~ Embodiment of Scarlet Devil.

NOTE! I used FamiTracker 5.0 BETA 5 and it is required to be able to open this file
by Baka94
Fri Dec 18, 2015 8:10 pm
Forum: Cover Music
Topic: [2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)
Replies: 3
Views: 590

Re: [2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)

I've always liked this boss theme. I know it's reviled by many for being too theatrical, but it's pretty melodically interesting, and it has such a "pretender to the throne" vibe. You've put a lot of work into this. I would suggest working on volume variance - everything is at the default...
by Baka94
Fri Dec 18, 2015 5:41 am
Forum: Cover Music
Topic: [2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)
Replies: 3
Views: 590

Re: [2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)

I'm sure somebody else has a more technical explanation as to exactly why it sounds jarring. The "jarring" sound is caused by phase cancellation. The duty settings are 3 and 0, and since duty 3 in invert from duty 1, duty 0 cancels out parts of it. This is most notable when using duty 1 a...
by Baka94
Thu Dec 17, 2015 4:46 pm
Forum: Cover Music
Topic: [2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)
Replies: 3
Views: 590

[2A03] Castlevania: Aria of Sorrow - Throne Fights (Graham Boss Fight)

This is the music playing during the fight against Graham Jones in Castlevania: Aria of Sorrow. It was a pain to make, bit I think it's accurate. EDIT: Updated attached file to newer version that fixes some parts and adds a bit of improvisation (barely noticeable?) EDIT2: Made changes suggested by M...

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