Search found 196 matches
- Fri Sep 30, 2016 9:32 pm
- Forum: Original Music
- Topic: work_oportunity
- Replies: 14
- Views: 3123
Re: work_oportunity
First off, this is the incorrect place to post this topic. This kind of shit belongs in the Off-topic board of this forum. (The fact that you cannot even get this basic thing right is already concerning.) Second, you are literally just jumping in to claim some fucking music. Are you serious? Do you ...
- Wed Jun 15, 2016 9:38 pm
- Forum: Feature Requests
- Topic: Non-Interfering DPCM option
- Replies: 10
- Views: 6122
Re: Non-Interfering DPCM option
If you want inaccurate music, then use a VST. JSR, the developer of FamiTracker, has no obligation to add features that break hardware limitations, as that goes against the philosophy of FamiTracker itself.
- Tue Jun 14, 2016 3:09 am
- Forum: Cover Music
- Topic: [2A03]Kevvviiinnn-Stage 30
- Replies: 9
- Views: 2744
Re: [2A03]Kevvviiinnn-Stage 30
fuck
i'm doing wily 2 mmu and was going to do wily 3 when i was done
why must you ninja me like this whyyyyyyyyyyyyyyyyyyyyyyyyyy
i'm doing wily 2 mmu and was going to do wily 3 when i was done
why must you ninja me like this whyyyyyyyyyyyyyyyyyyyyyyyyyy
- Fri May 27, 2016 9:12 pm
- Forum: Cover Music
- Topic: [2A03]Kevvviiinnn-Stage 48
- Replies: 8
- Views: 1995
Re: [2A03]Kevvviiinnn-Stage 48
Hey, this is pretty damn accurate! I don't hear any wrong notes (but I don't have absolute pitch abilities so I'm not exactly the best judge). The only issue is that the lead is too loud. Try using normalized volumes ranging from 9 to C.
- Fri May 27, 2016 9:09 pm
- Forum: General Talk
- Topic: Changing Time Signature Within Song
- Replies: 4
- Views: 2691
Re: Changing Time Signature Within Song
Using Fxx only creates grooves, and does not affect the time signature. To truly change time signature in a song, you must change the number of rows.
I have arranged these for you.
2/4 Timing: 32 rows
3/4 Timing: 48 rows.
5/4 Timing: 80 rows.
12/8 Timing: 96 rows.
Hopefully this helps.
I have arranged these for you.
2/4 Timing: 32 rows
3/4 Timing: 48 rows.
5/4 Timing: 80 rows.
12/8 Timing: 96 rows.
Hopefully this helps.
- Tue May 24, 2016 12:00 pm
- Forum: General Talk
- Topic: Version 0.5 preview
- Replies: 294
- Views: 148783
Re: Version 0.5 preview
jsr where the fuck are you jesus christ
we've had a ton of stable releases of 0cc-ft and not one of official ft
is this what you want from life
we've had a ton of stable releases of 0cc-ft and not one of official ft
is this what you want from life
- Tue May 24, 2016 11:59 am
- Forum: Cover Music
- Topic: Kevvviiinnn Stage 12 Cover and P.Noise
- Replies: 2
- Views: 833
Re: Kevvviiinnn Stage 12 Cover and P.Noise
Oftentimes Kevvviiinnn did not follow NES limitations. I do not think the periodic noise he used is possible to recreate on NES hardware, as a result. (If I'm mistaken, feel free to call me out on it.)
Sorry.
Sorry.
- Mon May 23, 2016 9:03 pm
- Forum: Cover Music
- Topic: [2A03] Rokko Chan - Jet Man
- Replies: 7
- Views: 1651
Re: [2A03] Rokko Chan - Jet Man
The Sxx command is not used on toms, I believe. With those, I set a dedicated volume string or use a note cut.
- Mon May 23, 2016 12:09 pm
- Forum: Cover Music
- Topic: [2A03] Rokko Chan - Jet Man
- Replies: 7
- Views: 1651
Re: [2A03] Rokko Chan - Jet Man
This is not too bad of an edit - if you are not familiar with the song. The original song used little vibrato (except in the whistle), did not use toms, and did not switch duty cycles in the second pulse channel. (The originals were made in PxTone; I had to manually listen to each separate channel t...
- Sun May 22, 2016 8:43 pm
- Forum: Original Music
- Topic: MegaMan AutoGenesis OST {Plz fill in}
- Replies: 21
- Views: 6280
Re: MegaMan AutoGenesis OST {Plz fill in}
I made a song for MalwareMan. I hope you like it! I spent a lot of time on it, but I think that is time well spent.