Search found 25 matches

by blastvortex
Tue Jan 31, 2017 5:36 am
Forum: General Talk
Topic: "Blank" Measure Working in Tracker but not in NSF?
Replies: 7
Views: 1657

Re: "Blank" Measure Working in Tracker but not in NSF?

Well, might it just be the playback emulation then? I've been using NotsoFatso through WinAMP for as long as I can remember, and never really thought anything of it. If that's the issue, I might still want to fight a way around it (despite potentially inferior programming) simply to get it to perfor...
by blastvortex
Mon Jan 30, 2017 10:29 pm
Forum: General Talk
Topic: "Blank" Measure Working in Tracker but not in NSF?
Replies: 7
Views: 1657

Re: "Blank" Measure Working in Tracker but not in NSF?

Sure. Don't know what I was thinking about not posting that. And I know there's a difference between Bxx and Dxx. I was just trying to see if using another parameter might help me fix the problem, to same nil result. Anyway, it's at the end of the first track of the two.

RAPTEST1.ftm
(15.27 KiB) Downloaded 64 times
by blastvortex
Fri Jan 27, 2017 1:51 am
Forum: General Talk
Topic: "Blank" Measure Working in Tracker but not in NSF?
Replies: 7
Views: 1657

Re: "Blank" Measure Working in Tracker but not in NSF?

I used location "00" for the Bxx/Dxx command, since I figured it has to be directed to the first frame for the jump/skip. Was that wrong?
by blastvortex
Sun Jan 22, 2017 5:11 am
Forum: General Talk
Topic: "Blank" Measure Working in Tracker but not in NSF?
Replies: 7
Views: 1657

"Blank" Measure Working in Tracker but not in NSF?

Odd problem to have, but in one track I have in a mod, I'm trying to insert a partial frame at the end of the track. One note plays at the beginning, is cut, and then there's a command to jump (or skip) back to the first frame at the point it should. It works fine in Famitracker, but when I export a...
by blastvortex
Sun Nov 13, 2016 9:23 am
Forum: General Talk
Topic: Progressive/Eponential Vibrato
Replies: 1
Views: 722

Progressive/Eponential Vibrato

Look. There's a heavy project I'm working on (for me), but I'm still pretty new to (at least being experienced with) Famitracker. I'm doing a transcription/retro version of and old MS-DOS game, but I'm having some trouble with the vibrato. I've got a handle on increasing the range and speed of the p...