Search found 103 matches

by beachbum811
Sat Dec 17, 2016 8:25 pm
Forum: Cover Music
Topic: Heavy Metal Mecha-Bowser [VRC6] WIP
Replies: 0
Views: 405

Heavy Metal Mecha-Bowser [VRC6] WIP

So OK, what am I currently supposed to be working on... PAC-MAN... Pushing Onwards... A sequel to Explosive... And some others that the world isn't ready for yet. Screw it, another WIP. I owe you nothing. I never use VRC6, and this song from the most iconic level in Mario Galaxy seemed like a good f...
by beachbum811
Sat Dec 17, 2016 7:59 pm
Forum: Cover Music
Topic: Several astonishingly short covers lurking in my 'covers' folder
Replies: 1
Views: 606

Several astonishingly short covers lurking in my 'covers' folder

So OK. I decided to play the first Mario Land to test out my emulator. It was all right, the core gameplay was there. And the music was surprisingly good - light and quick, befitting the theme - The whole game felt like Diet Mario Bros. Then I beat a level. BONUS GAME.ftm Super Mario Galaxy was anot...
by beachbum811
Sat Dec 17, 2016 6:47 pm
Forum: Cover Music
Topic: Magma Burning [Rock Man 9]
Replies: 4
Views: 918

Re: Magma Burning [Rock Man 9]

Great Job, you clearly worked really hard here. (MM9 is my favorite) My two cents on the matter: CENT ONE: You do this in Pulse 2 a lot - B-2 00 A 105 --- -- - --- --- -- 5 100 This works, but is super weird and ends up a bit sharp. I would do this: B-2 00 A Q11 --- -- - --- --- -- 5 --- That's the ...
by beachbum811
Mon Dec 05, 2016 10:26 pm
Forum: Original Music
Topic: Extremely Flammable [MMC5] [WIP]
Replies: 2
Views: 647

Re: Extremely Flammable [MMC5] [WIP]

First things first. Maybe even use the DPCM channel a bit, to give it a little touch. Also, try and raise the volume of some channels, since the song itself sounds somewhat quiet. I'm trying to go for a strict-ish Mega-Man style, which never used DPCM. So why am I using MMC5, do you ask? Shhhhhhhhhh...
by beachbum811
Sun Nov 13, 2016 2:54 pm
Forum: General Talk
Topic: Progressive/Eponential Vibrato
Replies: 1
Views: 642

Re: Progressive/Eponential Vibrato

A bunch of consecutive 4xy effects with an increasing y sound nice.
I can't think of a way to do it with just one statement.
by beachbum811
Sun Nov 13, 2016 2:36 am
Forum: General Talk
Topic: Relationships involving tempo and speed
Replies: 4
Views: 1055

Re: Relationships involving tempo and speed

Finally, determining BPM with all the variables: Given: T = Tempo setting S = Speed setting (default=6) R = desired rows per beat (default=4) Formula: BPM = 24*T / (S * R) So Ok. I didn't say I was smart or that I know anything about how Famitracker Works. All I know is that my formula worked for m...
by beachbum811
Sat Nov 12, 2016 11:43 pm
Forum: General Talk
Topic: Relationships involving tempo and speed
Replies: 4
Views: 1055

Relationships involving tempo and speed

This is a math formula showing the relationship between tempo, speed, framerate, and beats per minute. I made this myself, and wanted to share it with everyone. It's very likely someone else made this already, but whatever. (FPS) * (tempo) * 2 ------------------------- = BPM (LPB) * (speed) * 5 I gu...
by beachbum811
Tue Nov 08, 2016 9:37 pm
Forum: Original Music
Topic: Lose yourself (MMC5 + N163)
Replies: 8
Views: 1294

Re: Lose yourself (MMC5 + N163)

Wow, Rockin'.
Great chords and such.
I can offer no musical criticism, since this isn't my area of expertise.
Any criticism of mine would be preference.
My only problem - why use MMC5 at all when you can just use 2 more N163 channels?
by beachbum811
Tue Nov 08, 2016 5:29 pm
Forum: Cover Music
Topic: Tomfoolery [VRC7]
Replies: 1
Views: 611

Tomfoolery [VRC7]

I made this
https://musescore.com/score/2886266
All the patches were there, and it was easy.
Mark down in the record that the first VRC7 music beachbum811 made...was tomfoolery from SpongeBob.
Tomfoolery.ftm
(9.01 KiB) Downloaded 94 times

Obviously, I don't know how to use VRC7, so suggestions are welcome?
by beachbum811
Sat Nov 05, 2016 7:34 pm
Forum: Cover Music
Topic: Mega Man 7 Medley [2A03 0.5 Beta]
Replies: 5
Views: 1129

Re: Mega Man 7 Medley [2A03 0.5 Beta]

Mentlegen wrote:what does the S effect do?

Sxx cuts a note after xx frames
http://www.famitracker.com/wiki/index.php?title=Sxx

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