Triangle Kick: why Pitch Slide or Arp?

General discussion about tracking, help and support.
1bitz
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Triangle Kick: why Pitch Slide or Arp?

Postby 1bitz » Fri Nov 13, 2015 7:25 am

I read the wiki, but I cannot understand a thing: pitch slide or fixed arps are used for switch between bass melody and bass percussion, so why use them only for the percussive parts? Why not just put the bass, under the kick, without pitch slide or fixed arp?

Thanks.

p.s. my first post, great Forum!

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MiniMacro
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby MiniMacro » Fri Nov 13, 2015 9:36 am

You can do that if you want to, but some people prefer to use the triangle for percussion only.
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8BitZtunerYT
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby 8BitZtunerYT » Fri Nov 13, 2015 12:01 pm

It's sort of a Style you choose, either you go with the DPCM, or use the Triangle and Snare for both Kick and Snare (the noise is also used everywhere in any NES composition).
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MiniMacro
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby MiniMacro » Fri Nov 13, 2015 12:15 pm

Or Pulse and Noise drums. Also, 8 Eyes has no noise use at all.
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Stratelier
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Stratelier » Sun Nov 15, 2015 3:49 am

1bitz wrote:Why not just put the bass, under the kick, without pitch slide or fixed arp?

Sure you can have Triangle do double duty as both bass and percussion, but the channel still monophonic so it can only alternate between one role and the other -- any tick where it's performing a percussion effect it cuts out the bass (more noticeable at higher octaves).

That being said, if the percussion effect is short (like 1 or 2 ticks, typical of a kickbass) and your bassline otherwise has a lot of notes anyway, you can mix them together with little loss. Fixed arp sequences are a common choice for one reason -- when the arp stops, the instrument returns to the tracked note automatically. Without instrument sequences, you'd have to place both the kick AND bass instrument manually, within just a few ticks of each other (depending on their length) and this gets difficult fast if the timing between them is less than a full row.

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Slammin
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Slammin » Mon Nov 16, 2015 2:44 pm

Well, curiously enough, the other night I tried experimenting with it, because I've only relied in DPCM to do the drums. So this is a very basic example of the aforementioned technique.
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Stratelier
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Stratelier » Tue Nov 17, 2015 2:00 am

It's okay for a first try. The high pitch and relatively long length, however, make it sound more like a tom/snare than a kickbass and this throws off the surrounding rhythm because you already have a snare going and this isn't it.

One interesting thing to know about using an arp sequence for this is the resulting slide is chromatic, whereas with a pitch sequence the resulting slide is linear (i.e. sounds faster at higher octaves).

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Ares64
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Ares64 » Wed Nov 18, 2015 12:30 am

felt like making something, hope this helps :D
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Slammin
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Slammin » Thu Nov 19, 2015 4:26 pm

Ares64 wrote:felt like making something, hope this helps :D


Indeed, it helped. Shorter pitch ratio for kicks, really close and high pitch ratio for snares. Thank you very much.
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Ares64
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Re: Triangle Kick: why Pitch Slide or Arp?

Postby Ares64 » Thu Nov 19, 2015 4:42 pm

glad to be of service ~