How can you cover video game music without need of splitted channels?

General discussion about tracking, help and support.
Trackerless
Posts: 1
Joined: Mon Sep 05, 2016 5:31 am

Re: How can you cover video game music without need of splitted channels?

Postby Trackerless » Thu Sep 08, 2016 3:35 am

Sorry I'm late to the discussion. The latest Game Emu Player version 1.203 (as of this post) for foobar2000 is all you need. It will read nsf, spc, rsn, vgm and more. Best of all, it can mute individual channels. Before version 1.203, the plug-in did NOT support isolating vgm file channels. Now that it does, you'll have no problems getting individual channels from Sega Genesis or arcade games. Forget this VGMPlay garbage. The foobar2000 plug-in is the best!


Best of luck!

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Raijin
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Joined: Sun Apr 26, 2015 7:43 pm
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Re: How can you cover video game music without need of splitted channels?

Postby Raijin » Thu Sep 08, 2016 5:32 am

Trackerless wrote:Before version 1.203, the plug-in did NOT support isolating vgm file channels.

GEP has been able to isolate channels of all its supported formats, including VGM for a long time, and yes that includes arcade games when it started supporting it. VGMPlay is still the most accurate VGM player and can isolate channels too.

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TheNoobHunter
Posts: 77
Joined: Mon Jul 20, 2015 7:02 pm

Re: How can you cover video game music without need of splitted channels?

Postby TheNoobHunter » Fri Sep 09, 2016 12:18 am

You could also try finding a midi version of it.


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