Hopefully more active Famicom Hardware Recordings thread

General discussion about tracking, help and support.
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MiniMacro
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby MiniMacro » Tue Dec 15, 2015 12:11 pm

And not mine?!
wow this is total BS
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ollaxe
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby ollaxe » Tue Dec 15, 2015 2:02 pm

MiniMacro wrote:And not mine?!


This is why:
b. Make sure you specify how long the recording should last, including no more than two overall loops
c. Make sure you specify the expansion you used, if applicable
Here's my YouTube channel, my soundcloud page and my website. Some of these are emptier than others, but still.

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HertzDevil
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby HertzDevil » Tue Dec 15, 2015 2:10 pm

400 seconds should include slightly more than one loop. Uses VRC7.
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Threxx
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby Threxx » Tue Dec 15, 2015 2:39 pm

HertzDevil wrote:400 seconds should include slightly more than one loop. Uses VRC7.


you goddamn memer

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HertzDevil
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby HertzDevil » Tue Dec 15, 2015 2:45 pm

Threxx wrote:
HertzDevil wrote:400 seconds should include slightly more than one loop. Uses VRC7.


you goddamn memer

Be grateful that I did not send him the whole Pathetique sonata (1098 seconds) or ALFREDO N THE FETTUC (3251.2 seconds).

Or Lazer League, one loop being one wavelength (0.02045 second).

t(-_-t)
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ImATrackMan
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby ImATrackMan » Tue Dec 15, 2015 8:26 pm

Honestly, if they're under 1MB (which they are) I could record them.
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MiniMacro
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby MiniMacro » Tue Dec 15, 2015 8:39 pm

oh yeah
that's why i should read the whole thing first
well, it's 2a03 and it should be 1 minute.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~

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Mojitone
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby Mojitone » Thu Dec 17, 2015 9:01 pm

Can you record The Rite of Spring for 275 seconds if you're up for it?
It uses the N163 expansion and uses all of the chip's 8 channels.
It clocks in at exactly 273.8 seconds and doesn't loop.

This NSF was compiled with 0.5.0 b5.
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ImATrackMan
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby ImATrackMan » Fri Dec 18, 2015 2:35 am

Mojitone wrote:Can you record The Rite of Spring for 275 seconds if you're up for it?
It uses the N163 expansion and uses all of the chip's 8 channels.
It clocks in at exactly 273.8 seconds and doesn't loop.

This NSF was compiled with 0.5.0 b5.

Something leads me to believe that 5b5 has issues with N163 export as later parts of the file (just past 3 minutes) sound like wave areas that don't exist are being accessed, and the same thing happened with a Famicompo Pico entry.
Slowly working on a thing called "FaMIGA".
____________________________________________________
Youtube
Twitter (Stay off my lawn, kids)
Soundcloud.
I do all hardware recordings including Sunsoft5B, FDS, and MULTICHIP !
>quscx uvngw bebxm xqdyl<

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za909
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Re: Hopefully more active Famicom Hardware Recordings thread

Postby za909 » Fri Dec 18, 2015 9:51 am

What are the right levels for VRC7 channels? I'd have one of my Thunder Force 4 covers coming but I need to lower the volume of the VRC7, I just don't know by how much.


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