A few days ago I made a little demo of a music engine designed to add 2 square waves to the NES sound without any expansion hardware.
It's sort of a compromise between MMC5 and 5B, you get 2 extra squares but no duty control.
Edit: It's basically just 2 VRC6 pulses (no saw).
dmmc_beta.zip (1.17 MB)
Full source code is included, in case you want to see how it was made, or want to try to modify it.
I know SuperNSF basically already can do what this does (and more), but I wanted something that works easily with FamiTracker, and was lightweight and didn't depend on NSF banking, etc. like SuperNSF does. (Basically I made this as something that I could practically use in a real NES game's title screen.)
For the same reason, I'm not really looking for feature requests-- yes in theory almost anything could be added, but not without taking away from other properties I wanted it to have. (Might as well just use SuperNSF, which is great, BTW.) I'll listen to any suggestions though, especially bug reports. Did I say mention it's open source? Maybe you can customize your own version with extra stuff.
Feel free to try it out, and let me know what you think.
General discussion about tracking, help and support.
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