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Ducking effect with DPCM samples

Posted: Fri Mar 03, 2017 6:05 pm
by Baka94
I'm not sure how many people know this or bother to do so, but if you make the sample end at delta counter value 0 (or close), you can get the volume of triangle and noise channels back up where they are supposed to be. This could be useful if you use really punchy/powerful kicks to get a ducking effect to the track. If the kick sample is short enough, you may not even notice the volume drop in triangle and noise channels. Although I'm not 100% sure if the DMC channel always starts samples at 0 in the delta counter. If not is there a way to make it do so?

I also added a short demo so you can actually hear the ducking in effect :)

Re: Ducking effect with DPCM samples

Posted: Fri Mar 03, 2017 9:43 pm
by TheJuanCarlos64
For Example this Module!