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Trying to Find An Author of a FamiTracker Track

Posted: Fri Mar 30, 2018 4:50 am
by Sinis
I really don't know where to post this up so if this is in the wrong area mods please move it :)




I'm trying to find an individual by the name of Jacquio or DrJacquio as I'd like to seek his permission in using his track, Howling Hybrid, for a Castlevania hack and modify it to the appropriate sound channels. The FamiTracker track was shown to me by a friend of mine a few days ago and they said it was from around 2013 or so. I was curious if anyone knows where to locate them or know where to contact at as I really don't want to use the track without permission. I have tried to search for them on here but there are so many names to go through let alone pages.

Re: Trying to Find An Author of a FamiTracker Track

Posted: Fri Mar 30, 2018 5:02 pm
by Shywolf
I sent you a PM.

Snake's Revenge Instruments

Posted: Thu Jul 05, 2018 6:26 pm
by Sinis
To avoid any double posting, I am going to include another question for the community here in my thread.


How in the world can I get the instruments out of a NES game and put it into FamiTracker? Been wanting to get all of the instruments used within Snake's Revenge but don't have a clue on how to do this. I've recently taken up the task to do FamiTracker on my own though not a clue on how to obtain these instruments. If anyone can provide this info it would be deeply appreciated :)

Re: Trying to Find An Author of a FamiTracker Track

Posted: Thu Jul 05, 2018 8:44 pm
by Teuthida
If you have a .nsf file of the game, you can use NSFImport (a fork of vanilla FamiTracker) to convert the file into a Speed 1 .ftm module. From here, you can create instruments based off of the volume and pitch effects used in the module.

Re: Trying to Find An Author of a FamiTracker Track

Posted: Tue Jul 10, 2018 6:42 pm
by Sinis
Appreciate the info. Going to see if I can even do this. Went solo recently as I felt I was overburdening my previous FamiTracker composer so I'm picking this stuff up myself. My hearing isn't great these days due to allergies in the summer months so we'll see on what happens here :P

Re: Trying to Find An Author of a FamiTracker Track

Posted: Thu Jul 12, 2018 3:33 pm
by Sinis
Well, as much as I hate to admit this I cannot understand this. I can put some songs together slowly however when it comes to try and replicate the instruments its too tedious for my tastes and I'm not the type of person to play hide and go seek for said instruments.


Embarrassing to say, I'm hating to admit that I'll need help on this. Where do I need to inquire about this here on the forums for assistance from someone on getting all of the instruments for Snake's Revenge and send it, or post it, here in a FamiTracker sheet?

Re: Trying to Find An Author of a FamiTracker Track

Posted: Tue Aug 28, 2018 1:49 am
by Xyz
The NSFimport method is the easiest method to do what you are asking.
You can find NSFimport here http://rainwarrior.ca/projects/nes/index.html
Once you open it you can go to File>Import NSF (it's below Create .Wav )

For the first song in Snake's Revenge, I recommend setting the Pattern Length in the importnsf menu to 144 and the starting row to 106 since that makes things line up better for this song.
After the song imports you can go to the top right and change the row highlight to 7 and the 2nd highlight to 28. Everything in the fast part of the song will now be synced up to the pattern editor (at least, once pattern03 starts).

To recreate the first pulse instrument, you would analyze it like this:
Pulse 1, all the instrument is doing here with its volume is pretty consistent. It starts at vol7 for one row. Then goes down to vol6 for one row, then vol5, vol4 for two rows, vol3 then vol2. So make a new instrument (you cannot make a new instrument in the NSFimport program, open up regular FT on the side) and the volume envelope will be {7 6 5 4 4 3 2}. For the duty cycle, it starts with V01 for one frame, then it's V00 for four frames, then back to V01 for two frames. So the dutycycle sequence will be {1 0 0 0 0 1 1}. You will not need to make a pitch sequence because it's evident from analysis that it's not really a P7F detune effect applied blindly to every note as part of the instrument. It's actually because this game's sound driver programmer used a different pitch table than the default one which Famitracker uses trying to be as close to A440 12-TET ( http://famitracker.com/wiki/index.php?t ... ster_table (I think I heard somewhere this is actually the pitch table SMB1 uses))

For example, the instruments at the intro of the song in patterns00 through pattern02 do in fact use a pitch sequence. They're going to be twenty-four 0s, and then 6 0 0 0 -6 0 0 0 -6 0 0 6 0 0 0 6 0 0 -6 0 0 0 -6 0 0 6 0 0 0 6 0 0 etc. You can see it start to loop after a while of analyzing this pattern. So it turns out to be {0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | 6 0 0 0 -6 0 0 0 -6 0 0 6 0 0 0 6 0 0 -6 0 0 0 -6 0 0 6 0 0 0}. The other pulse channel seems to have a slightly different pitch sequence so you'd have to analyze that one on its own and it'd be its own instrument in that channel.