I realized a new technique (for me at least) for a good kick drum sound. If it's anything else like my other "realizations" it's probably something everyone else already knows.
I've been taking a break from the DPCM track for a little bit and using the triangle wave for my Kick drum by (1) putting "| 126 " in the Pitch setting, playing a high note (usually C5), and (3) having it cut out after a few miliseconds. Long story short, I could never find a way to successfully combine the kick with my triangle instrument (e.g., bass, etc.) in order to get a simultaneous instrument and kick. Now I've got it - there's a sample file attached with a basic bass line and drum beat.
Frame 1 has no kick. Frame 2 has the simlutaneous-kick-and-bass instrument. Frame 3 is a crappy drum fill with no bass.
"Kick" and "Kick_Bass" are the instruments in question if you wanna check out their settings. (I was writing an explanation but it was getting too stupid so it's probably easier to just take a look.)
Hope this is useful.
Kick drum on triangle wave (2A03)
Kick drum on triangle wave (2A03)
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- Meegosh_Triangle_Kick_180519.ftm
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- HertzDevil
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Re: Kick drum on triangle wave (2A03)
Instrument 01 on E-2 is equivalent to:
Which is not the same as instrument 00 (on either E-4 or C-5):
The difference between the two kicks becomes more apparent as successive notes become shorter. At such a high BPM the simplest solution is directly using the kick instrument a row above the bass:
If this is not desired, instruments 00 and 01 could use fixed arpeggio sequences that start with the same values, e.g. { 42 37 32 }, without using pitch sequences; instrument 00 can then be prolonged as necessary by appending new values to the sequence. The kick-bass instrument is the main reason fixed arpeggio sequences were added to FamiTracker.
Code: Select all
# : Triangle fx2
ROW 00 : E-4 00 . P02 F01
ROW 01 : G#3 00 . P02 ...
ROW 02 : C-3 00 . P02 ...
ROW 03 : E-2 00 . P80 ...
Which is not the same as instrument 00 (on either E-4 or C-5):
Code: Select all
# : Triangle fx2
ROW 00 : E-4 00 . 27E F01
ROW 01 : ... .. . ... ...
ROW 02 : ... .. . ... ...
ROW 03 : --- .. . ... ...
The difference between the two kicks becomes more apparent as successive notes become shorter. At such a high BPM the simplest solution is directly using the kick instrument a row above the bass:
Code: Select all
# : Triangle
ROW 00 : E-4 00 . ...
ROW 01 : E-2 02 . ...
ROW 02 : ... .. . ...
ROW 03 : ... .. . ...
ROW 04 : ... .. . ...
ROW 05 : ... .. . ...
ROW 06 : --- .. . ...
If this is not desired, instruments 00 and 01 could use fixed arpeggio sequences that start with the same values, e.g. { 42 37 32 }, without using pitch sequences; instrument 00 can then be prolonged as necessary by appending new values to the sequence. The kick-bass instrument is the main reason fixed arpeggio sequences were added to FamiTracker.
refactoring 0cc-famitracker
Re: Kick drum on triangle wave (2A03)
Thanks for the info HertzDevil. I'm still picking it apart a little to make sure I fully understand but I think it should all click soon. Very useful.
Yeah, I find myself using a mix of the two kicks (i.e., sometimes using the Kick_Bass instrument and other times just putting the Kick instrument a line before my bass instrument). They're not identical but they both generally achieve a passable low punch for the kick. And I adjust the arpeggio for the Kick_Bass instrument for whatever octave I'm playing in in order to keep the kick sound on or around C-5 (e.g., if I'm playing C-2 I'd have a Pitch effect of "126 126 126 0" and Arpeggio of "36 24 12 0", if I'm playing C-3 I'd have a Pitch effect of "126 126 126 0" and Arpeggio of "24 16 8 0", etc.).
Yeah, I find myself using a mix of the two kicks (i.e., sometimes using the Kick_Bass instrument and other times just putting the Kick instrument a line before my bass instrument). They're not identical but they both generally achieve a passable low punch for the kick. And I adjust the arpeggio for the Kick_Bass instrument for whatever octave I'm playing in in order to keep the kick sound on or around C-5 (e.g., if I'm playing C-2 I'd have a Pitch effect of "126 126 126 0" and Arpeggio of "36 24 12 0", if I'm playing C-3 I'd have a Pitch effect of "126 126 126 0" and Arpeggio of "24 16 8 0", etc.).
- Drillimation
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Re: Kick drum on triangle wave (2A03)
It appears to be the notes you mentioned are the same ones used for the bass drum and some snare instruments used in the PC-98 Touhou games.
It's the Drillimation Guy!
Musical influences come from Skaven of Future Crew and ZUN.
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Musical influences come from Skaven of Future Crew and ZUN.
https://drillimation.com/