Thunderforce IV - Community Cover Project

General discussion about tracking, help and support.
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danooct1
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Re: Thunderforce IV - Community Cover Project

Postby danooct1 » Sat Jul 04, 2015 12:20 am

famiTRACKER

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za909
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Re: Thunderforce IV - Community Cover Project

Postby za909 » Sat Jul 04, 2015 12:52 am

Well I've had enough of trying to make things to appeal to a select person when it came to my hobbies over the years so no, I'm fixing up my "submission" and then I will proceed to post it in the cover forum just like any other song. So people, you're free to take Stage 6! And good luck, hopefully we'll get some good covers out of ths at least.

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jaxcheese
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Re: Thunderforce IV - Community Cover Project

Postby jaxcheese » Sat Jul 04, 2015 5:43 am

Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
jaxcheese.bandcamp.com

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za909
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Re: Thunderforce IV - Community Cover Project

Postby za909 » Sat Jul 04, 2015 6:29 am

Ok, I guess I'll back off from backing off so easily... sorry I've experienced some pretty horrible criticism before (like being told to go die in a hole for going above the 4th octave) so I react even to constructive ideas negatively sometimes... I guess I'll wait and see what happens. It wouldn't be difficult to go and redo the cover for another expansion because all the channels are in there now as they should be.

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LarryLarington
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Re: Thunderforce IV - Community Cover Project

Postby LarryLarington » Sat Jul 04, 2015 11:42 am

Absolutely agree with jaxcheese. I honestly don't approve of that kind of negativity if it's not constructive and not offering possible solutions and/or actions to take.

Something we have to realize is projects like this are innately difficult to organize -- we have multiple people from different countries, different time zones, different work flows, trying to collaborate across the internet. If someone knows an easy way to do this please come forward. It makes sense that there are many ways to do things here, and it makes even MORE sense to deal with any problems that come our way rather than shrug them off and quit. I'm definitely not a quitter, and I hope you guys aren't either.

That said, the work you guys have already done SHOULD NOT be excluded in my opinion. So what if you used the VRC7 to cover the tracks? That just means you are purposefully giving yourself MORE WORK to create a more faithful and accurate cover. I personally love all the tracks that y'all have submitted so far.

Let's wait for recme or jrlepage to chime in on this. I'm having a lot of fun with this project so far, and everyone who has contributed to it should be proud of their work.
Current Project: TBD
Completed: Thunder Force IV - Count Down Continue

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Xyz
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Re: Thunderforce IV - Community Cover Project

Postby Xyz » Sat Jul 04, 2015 12:53 pm

lol "inclusivity"



Lepage already expressed disdain for every expansion allowed and multiple FTMs. Pick some defined constraints and ensure all adhere to it. Otherwise they don't get to participate.
>:( Fuck you hentai boy i hate you squid anus

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jrlepage
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Re: Thunderforce IV - Community Cover Project

Postby jrlepage » Sat Jul 04, 2015 2:17 pm

Wow, this certainly took a strange turn.

I think everyone needs to understand that this is a difficult project to put together, let alone lead. recme has done a good job so far of picking a direction and steering the project that way. It may not please anyone entirely, and perhaps some of you would've done things differently if you had been directing the project, but remember that you had a chance to do so. There was a fair election at the top of the project, and you all democratically decided to put recme in charge (I didn't vote because I wanted as little involvement in this as possible).

That doesn't mean you have to agree with every decision he makes, or even take part in the project at all – some of you already decided to exercice this privilege – but remember that this all started as an idea for the community to get together and just have a good time. If this has to turn into a political thing, then the fun is removed from the equation and the project has already failed.

I don't really have anything to say other than that. In my eyes, if the community can just get together and complete this project according to the set of rules that recme, the project leader, has put together according to what he thinks will yield the best results, then this will have already been a success. Then, once this project is complete, perhaps the community should discuss what was done right and what was done wrong, and then try again after making some adjustments to the ruleset and the way the project was directed.

But for now, I have faith that recme is capable of deciding what rules to enforce and what restrictions to place in order to obtain good results out of this (and make sure the whole process is fair for everyone who wants to be involved). Consider anything he says in this thread as having the same authority as if I had said it myself. Treat him with the same respect you would any staff member. Please stick to the rules he has put in place, and if something truly displeases you, sort it out in private with him. And please, please, prettiest of please... Just have fun.
Follow me on .

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MovieMovies1
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Re: Thunderforce IV - Community Cover Project

Postby MovieMovies1 » Sat Jul 04, 2015 4:28 pm

[INSERT SIGNATURE HERE]

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Xyz
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Re: Thunderforce IV - Community Cover Project

Postby Xyz » Sat Jul 04, 2015 5:38 pm

I think you are forgetting that you have access to more than the 15 presets if you take advantage of patch sliding
>:( Fuck you hentai boy i hate you squid anus

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recme
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Re: Thunderforce IV - Community Cover Project

Postby recme » Sat Jul 04, 2015 7:01 pm



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