The Dxx Effect

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Infini
Posts: 17
Joined: Fri Apr 01, 2016 2:20 am

The Dxx Effect

Postby Infini » Sat Aug 20, 2016 4:37 am

So I was trying to make a Rockman Shadow Boss theme and I was just finishing up when I realized the Dxx effect wasn't working the way it was supposed to. I was trying to make it go to 02 when it went to 00.



here's the troubled .ftm:
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mistaken_anomaly.ftm
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Doc2211
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Re: The Dxx Effect

Postby Doc2211 » Sat Aug 20, 2016 1:08 pm

That's because if you use a variable other than 00 to the dxx effect, it skips a few extra rows. Replace d02 with d00 and it'll go to the first row rather than the third. If you use bxx instea, it'll skip to the start of a frame you select with the variables
When life gives you lemons, make orange juice and leave them wondering.

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Infini
Posts: 17
Joined: Fri Apr 01, 2016 2:20 am

Re: The Dxx Effect

Postby Infini » Sat Aug 20, 2016 2:18 pm

Ah, Thank you! I read it and changed the about the Bxx effect. It works just fine now! Thank you.

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Drillimation
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Re: The Dxx Effect

Postby Drillimation » Sun Aug 21, 2016 12:08 pm

Here's some advice for using the Dxx effect: the Dxx effect can only be used to skip to the next pattern. Try D00.
It's the Drillimation Guy!
Musical influences come from Skaven of Future Crew and ZUN.

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Stratelier
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Re: The Dxx Effect

Postby Stratelier » Sun Aug 21, 2016 3:08 pm

^ (Captain Obvious alert.)

There are almost never any actual cases where you need a Dxx with a nonzero parameter, nonetheless it is available if one of those happens. Typically it's just used to cut a frame shorter than the standard length; by contrast, Bxx is typically used only to separate an introductory segment from the main song loop.


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