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The Dxx Effect

Posted: Sat Aug 20, 2016 4:37 am
by Infini
So I was trying to make a Rockman Shadow Boss theme and I was just finishing up when I realized the Dxx effect wasn't working the way it was supposed to. I was trying to make it go to 02 when it went to 00.



here's the troubled .ftm:

Re: The Dxx Effect

Posted: Sat Aug 20, 2016 1:08 pm
by Doc2211
That's because if you use a variable other than 00 to the dxx effect, it skips a few extra rows. Replace d02 with d00 and it'll go to the first row rather than the third. If you use bxx instea, it'll skip to the start of a frame you select with the variables

Re: The Dxx Effect

Posted: Sat Aug 20, 2016 2:18 pm
by Infini
Ah, Thank you! I read it and changed the about the Bxx effect. It works just fine now! Thank you.

Re: The Dxx Effect

Posted: Sun Aug 21, 2016 12:08 pm
by Drillimation
Here's some advice for using the Dxx effect: the Dxx effect can only be used to skip to the next pattern. Try D00.

Re: The Dxx Effect

Posted: Sun Aug 21, 2016 3:08 pm
by Stratelier
^ (Captain Obvious alert.)

There are almost never any actual cases where you need a Dxx with a nonzero parameter, nonetheless it is available if one of those happens. Typically it's just used to cut a frame shorter than the standard length; by contrast, Bxx is typically used only to separate an introductory segment from the main song loop.