Very minor graphical glitch.

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Very minor graphical glitch.

Postby ///CH3DD4R/_ » Wed Jul 08, 2015 9:52 pm

Whenever used DPCM, the Register display shows the size of what I am assuming is the DPCM buffer. (I'm not sure if that's what it is. But still.) Anyway, this is what it looks like when the buffer is loaded:
and then:

It made me laugh the first time I saw that it says "bytestes".

Anyway, I just wanted to point that out. Literally doesn't affect the workflow at all. Doesn't affect the sound at all. Doesn't really affect much at all.
int main() {

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Re: Very minor graphical glitch.

Postby MovieMovies1 » Wed Jul 08, 2015 10:21 pm

Can confirm this happens whenever a song with DPCM is stopped or a sample with a size of 1 is played after a bigger sample.



I couldn't stop myself

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Re: Very minor graphical glitch.

Postby HertzDevil » Thu Jul 09, 2015 4:07 am


Code: Select all

pDC->FillSolidRect(0, 0, m_iWinWidth, m_iWinHeight, m_colEmptyBg);

before drawing any text in CPatternEditor::DrawRegisters(CDC*), then handle the drawing buffers appropriately; or draw a black empty row before drawing each line of text.
refactoring 0cc-famitracker

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Re: Very minor graphical glitch.

Postby jsr » Sat Jul 11, 2015 7:40 pm

I'll fix this.
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