would be really cool having vgm import/export as feature - how easily can this be implemented?
the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values, so i guess it’s not that hard to be implemented?
vgm import/export
- Yung Gotenks
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Re: vgm import/export
nitrofurano wrote:would be really cool having vgm import/export as feature - how easily can this be implemented?
the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values, so i guess it’s not that hard to be implemented?
Wait, VGM Format is for NES too? I thought vgm was only for SEGA Games.
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- HertzDevil
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Re: vgm import/export
nitrofurano wrote:the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values
it isn't tbh
refactoring 0cc-famitracker
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Re: vgm import/export
Yung Gotenks wrote:nitrofurano wrote:would be really cool having vgm import/export as feature - how easily can this be implemented?
the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values, so i guess it’s not that hard to be implemented?
Wait, VGM Format is for NES too? I thought vgm was only for SEGA Games.
it started as sega master system sound ripping format, but it now actually supports almost everything that uses sound processors!

HertzDevil wrote:nitrofurano wrote:the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values
it isn't tbh
so, please help improving and testing it!

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Re: vgm import/export
It Recommended NEZPlug VGM Mod. It Only Support YM2149F, FDS, YM2413 (VRC7).
MMC5 is not planning for DUAL NES APU.
MMC5 is not planning for DUAL NES APU.
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- HertzDevil
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Re: vgm import/export
nitrofurano wrote:(it is supposed to have from vgm a 100% accurate data information, since it stores data from registers )
It isn't. It always uses 44100 Hz as the refresh rate, ignores read/write delays, and adds its own bloated set of directives for streaming and DMA. The register-level loop point mechanism also makes VGMs useless for many things (dynamic channel mapping and desynchronized loops etc.). Playing music on a sound chip, especially compact music, is not the same as streaming data through say a Raspberry Pi.
refactoring 0cc-famitracker