Yung Gotenks wrote:
nitrofurano wrote:would be really cool having vgm import/export as feature - how easily can this be implemented?
the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values, so i guess it’s not that hard to be implemented?
Wait, VGM Format is for NES too? I thought vgm was only for SEGA Games.
it started as sega master system sound ripping format, but it now actually supports almost everything that uses sound processors!
(a quite large range of arcade machines, 8bit/16bit consoles, home computers and handhelds) - from here you can see all sound chips supported up to now - http://vgmrips.net/packs/chips
nitrofurano wrote:the great thing of vgm format is that its specification is strictly close to the nes-apu registers and values
it isn't tbh
so, please help improving and testing it!
(it is supposed to have from vgm a 100% accurate data information, since it stores data from registers )