"Apply to all slots" for DPCM

Post about feature requests here.
User avatar
MiniMacro
Posts: 932
Joined: Mon Apr 20, 2015 8:47 pm
Location: Trapped in a 2A03

"Apply to all slots" for DPCM

Postby MiniMacro » Wed Aug 12, 2015 12:54 pm

I was thinking that making, say, DPCM triangle, sawtooth, or bass etc. could be made easier with an option to apply a sample to all slots of an octave.
Would it be possible to add this into FT?
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~

Threxx
Posts: 343
Joined: Wed Apr 22, 2015 2:34 pm
Location: Brooklyn, NY
Contact:

Re: "Apply to all slots" for DPCM

Postby Threxx » Wed Aug 12, 2015 1:51 pm

MiniMacro wrote:I was thinking that making, say, DPCM triangle, sawtooth, or bass etc. could be made easier with an option to apply a sample to all slots of an octave.
Would it be possible to add this into FT?


Except that DPCM pitching is non-chromatic, so I fail to see how this would be useful for sampled waves or sampled bass.

User avatar
MiniMacro
Posts: 932
Joined: Mon Apr 20, 2015 8:47 pm
Location: Trapped in a 2A03

Re: "Apply to all slots" for DPCM

Postby MiniMacro » Wed Aug 12, 2015 1:58 pm

Well, say you're working on a cover of a tune from a game that has a single DPCM bass sample (e.g. Zombie Nation). Applying the DPCM to all slots and then pitching it would save time. Also, DPCM toms.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~

User avatar
MrKyurem
Posts: 199
Joined: Mon Apr 27, 2015 7:11 pm

Re: "Apply to all slots" for DPCM

Postby MrKyurem » Wed Aug 12, 2015 1:59 pm

MiniMacro wrote:Well, say you're working on a cover of a tune from a game that has a single DPCM bass sample (e.g. Zombie Nation). Applying the DPCM to all slots and then pitching it would save time. Also, DPCM toms.


If it has a single DPCM bass sample, it's a single DPCM bass sample that isn't pitchable. As Threxx said, pitching is non-chromatic. Putting the DPCM in the C and C# slots won't make them come out as C and C#, no matter how you pitch it. You need another sample.

Threxx
Posts: 343
Joined: Wed Apr 22, 2015 2:34 pm
Location: Brooklyn, NY
Contact:

Re: "Apply to all slots" for DPCM

Postby Threxx » Wed Aug 12, 2015 2:01 pm

MiniMacro wrote:Well, say you're working on a cover of a tune from a game that has a single DPCM bass sample (e.g. Zombie Nation). Applying the DPCM to all slots and then pitching it would save time. Also, DPCM toms.


There is no way this game could have had only one DPCM bass sample. There is no way to acquire the necessary pitches with only one sample, as DPCM pitching is non-chromatic.

User avatar
MiniMacro
Posts: 932
Joined: Mon Apr 20, 2015 8:47 pm
Location: Trapped in a 2A03

Re: "Apply to all slots" for DPCM

Postby MiniMacro » Wed Aug 12, 2015 2:07 pm

Here is the imported NSF.
Notice the pitched DPCM on octave 0, and then notice how there is only one bass sample, and one orchestra hit.
Look specifically at Frame 08's DPCM channel separately.
Attachments
Zombie Nation - Track 2.ftm
(152.42 KiB) Downloaded 67 times
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~

Threxx
Posts: 343
Joined: Wed Apr 22, 2015 2:34 pm
Location: Brooklyn, NY
Contact:

Re: "Apply to all slots" for DPCM

Postby Threxx » Wed Aug 12, 2015 2:16 pm

MiniMacro wrote:Here is the imported NSF.
Notice the pitched DPCM on octave 0, and then notice how there is only one bass sample, and one orchestra hit.
Look specifically at Frame 08's DPCM channel separately.


Notice how these samples are each only pitched 3 times.

NSFImport only imported the samples on that song. Based on the key they used, they clearly only needed those samples for that song.

Regardless, I still fail to see how this feature has any merit.

User avatar
MiniMacro
Posts: 932
Joined: Mon Apr 20, 2015 8:47 pm
Location: Trapped in a 2A03

Re: "Apply to all slots" for DPCM

Postby MiniMacro » Wed Aug 12, 2015 2:20 pm

There are more songs in the game that have pitched DPCM sampling.
Look at the end of Bucky's sample rips pack.
------
Have you ever needed to put the same sample on all slots of an octave?
That's what this feature would be useful for.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~

Threxx
Posts: 343
Joined: Wed Apr 22, 2015 2:34 pm
Location: Brooklyn, NY
Contact:

Re: "Apply to all slots" for DPCM

Postby Threxx » Wed Aug 12, 2015 2:21 pm

MiniMacro wrote:There are more songs in the game that have pitched DPCM sampling.
Look at the end of Bucky's sample rips pack.
------
Have you ever needed to put the same sample on all slots of an octave?
That's what this feature would be useful for.


Why would you EVER need to do this?

User avatar
MiniMacro
Posts: 932
Joined: Mon Apr 20, 2015 8:47 pm
Location: Trapped in a 2A03

Re: "Apply to all slots" for DPCM

Postby MiniMacro » Wed Aug 12, 2015 2:28 pm

Making DPCM tom instruments, The Immortal sawtooth DPCM wave, DPCM triangle/pulse wave, orchestra hits, etc.
wow this is total BS
mmsound.bandcamp.com
you can see my beautiful music there~


Return to “Feature Requests”

Who is online

Users browsing this forum: No registered users and 2 guests