An ambitious idea for a FamiTracker mod orientating various sound chips
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An ambitious idea for a FamiTracker mod orientating various sound chips
I may not be posting any more modules here now that i'm still doing FamiTracker stuff but actually making them privately as my common practice. I passed to 0CC-FamiTracker long time ago and this confirms the reason why i am not posting modules here, but i've been thinking of making a (yet ambitious) FamiTracker mod that replaces the Ricoh 2A03 (and the other expansion chips for the NES) into a average collection of sound chips. It may be hard, and i don't even know about C++. If i were to know about it, i'd love to modify the FT code just to place the sound chips i want! :L
- HertzDevil
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Re: An ambitious idea for a FamiTracker mod orientating various sound chips
We have Game Gear support already, and it will support at least 3 more sound chips on the way, so this really is not as ambitious as you tend to think.
the problem is making anything in the tracker takes 120% ~ 200% more time than needed when said fork is based on vanilla ft rather than 0cc-ft
the problem is making anything in the tracker takes 120% ~ 200% more time than needed when said fork is based on vanilla ft rather than 0cc-ft
refactoring 0cc-famitracker
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- Posts: 80
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Re: An ambitious idea for a FamiTracker mod orientating various sound chips
HertzDevil wrote:We have Game Gear support already, and it will support at least 3 more sound chips on the way, so this really is not as ambitious as you tend to think.
the problem is making anything in the tracker takes 120% ~ 200% more time than needed when said fork is based on vanilla ft rather than 0cc-ft
Hey, it's been a long time you updated Sneventracker, wonder why haven't you been continuing yet?