"Metropolitan Maze" by Project

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Project
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"Metropolitan Maze" by Project

Postby Project » Wed May 13, 2015 7:24 am

So for this one I wanted to evoke the feeling of walking the sidewalks, the night life in some high tech cyberpunk city.

10 frames, 64 rows each, at speeds 6 and 3 at tempo 150, for a total of 48 seconds. Too short for a level in a game, perhaps.
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Metropolitan Maze.ftm
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Last edited by Project on Wed May 13, 2015 8:10 pm, edited 1 time in total.

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ollaxe
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Re: "Metropolitan Maze" by Project

Postby ollaxe » Wed May 13, 2015 2:50 pm

Project wrote:So for this one I wanted to evoke the feeling of walking the sidewalks, the night life in some high tech cyberpunk city.
Well, you succeeded, and it sound awesome!

Project wrote:10 frames, 64 rows each, at speeds 6 and 3 at tempo 150, for a total of 48 seconds. Too short for a level in a game, perhaps.
Nah, I think it would be enough for a level in a game. I mean tetris, for example, has a very short loop for its soundtrack.
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Radnyx
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Re: "Metropolitan Maze" by Project

Postby Radnyx » Wed May 13, 2015 9:50 pm

I think this is really good, except it loops sort of abruptly. Putting a B02 at the end actually made it loop more nicely, which was probably what you were intending.

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Project
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Re: "Metropolitan Maze" by Project

Postby Project » Wed May 13, 2015 10:05 pm

Radnyx wrote:I think this is really good, except it loops sort of abruptly. Putting a B02 at the end actually made it loop more nicely, which was probably what you were intending.


I wanted there to be a break in between all the crazy soloing.

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///CH3DD4R/_
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Re: "Metropolitan Maze" by Project

Postby ///CH3DD4R/_ » Fri May 15, 2015 5:23 pm

Ok, so I didn't see this post, so that makes 2 songs that I listened to, not that you made. This is really good, too. And yeah, the soloing got crazy.
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