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Don't Think About It [2A03] [Beta 0.5]

Posted: Fri Feb 26, 2016 12:40 am
by Force Ten
Here's my first original piece made specifically for Famitracker, named "Don't Think About It".

Initially, the song was conceived after I was feeling a little down due to feeling like a friend wasn't talking to me as much as they used to. I am still friends with this person and they aren't ignoring me really, but for a short time our level of communication didn't seem all too high, and it made me feel like shit. I thought to myself eventually that I was looking WAY too much into it and that there's nothing bad going on. Which is kind of right, nothing's really happened between my friend and I, heh. I was basically telling myself to not think about it so much, hence the song's title.

The first minute and 11 seconds-ish were made in that short time, and the rest of the song came about over the last two weeks. It's roughly 7 minutes, hope you enjoy it.

Re: Don't Think About It [2A03] [Beta 0.5]

Posted: Fri Feb 26, 2016 3:50 am
by Potentialing
I'm definitely feeling the intended mood here, and I'm impressed you wrote something so long! I also really like some of the stuff going on around 37-3A: There are some really cool ideas at that part!

It sounds like you were trying to go for a jazzy vibe here, do you mind if I drop a few suggestions for improving the track?

Re: Don't Think About It [2A03] [Beta 0.5]

Posted: Fri Feb 26, 2016 5:05 am
by Force Ten
I'm pretty pleased with the result, and there was sort of a prog rock/jazz-like blend idea going into this. That said, I'd love to hear any suggestions.

Also, I'm surprised you enjoyed 37-3A, as those were some of the harder moments to write well, heh.

Re: Don't Think About It [2A03] [Beta 0.5]

Posted: Sun Feb 28, 2016 4:49 am
by Potentialing
I just realized I never actually replied, whoops! Most of your ideas were nice in this FTM, but I think it could have been fleshed out a bit more in the sound design department.

The first thing I want to mention is, if you're trying to achieve a shuffle beat rhythm, I recommend shuffling the tempo with the Fxx command, alternating between half and double the target tempo you want to achieve, instead of using a static tempo. You could also delay some notes with Gxx, but that's up to you.

Also, instead of cutting off your notes entirely, try to simulate an echo by reducing the volume to 1/4th or 1/3rd the original volume you were playing at. You can also configure the instrument to use the lower volume upon release, and control release with the "=" note in the song. If you go to File>Configuration, General tab, you can configure Note release on the bottom-right of the popup window. Then just right-click under your instrument's volume envelope to set up a release trigger point. (Note: F8 will halt all sound if you have hanging notes while working)

As far as the composition goes, maybe you can also try bumping the tempo up a bit, because I think it feels a bit slow for the context. Your melody is also already pretty catchy. I think your harmonies/bass progressions could use some work though. I'd personally suggest playing around with bass notes and see what works/doesn't work. Covering songs that inspire you can help give you some direction and learn some new tricks you can apply in the future.

I've included a partial/unfinished edit at the bottom of this post. There's actually a lot going on in the edit, but I'm hoping you can try to study some of the sound design tricks I did to the song, and hopefully apply them in the future. For all commands you don't know, refer to the List of Effects in Help>Effect List, or see the list here.

Feel free to play around with the edited track, by the way: I made this to also help give you some more ideas to work with.

I hope this helps!

Re: Don't Think About It [2A03] [Beta 0.5]

Posted: Sun Feb 28, 2016 2:47 pm
by Force Ten
In regards to technical things like alternating the tempo and note releases I very much appreciate this. Knowing about alternating tempos now helps me achieve certain melodies/note progressions that I was thinking about for the song but would've been a hassle to do otherwise, at least with what I already knew. Useful for future songs, I suppose. Also I'm dumb for not being smarter with percussion. Considering who one of my biggest influences for drumming is the least I could've done was play with the volume for good sounding hi-hat sounds, haha. I got really lazy with the percussion and what you did with it helps a ton.

Composition-wise, speeding the song up wouldn't have worked for me, as I always intended it to be slower. Perhaps it might make the song slightly more cliche with the context, idk really, but the current tempo just works for what I was thinking of. As for simulating an echo on notes it does give the notes more of a realistic feel which is super helpful for future material, though the simple cut-off was enough for me this time. I realize this is all a helpful way of getting me to explore other ways of carrying out my ideas, though, so thanks a ton for that. I've seen you put some serious thought and time into your feedback for other people here so good on ya, man, lol.

I haven't really written much music in the last few years (like 2 others a few months ago but nothing else really) so it's nice to have finally put out something that reflects my current state in addition to learning Famitracker a bit, both through my own exploration and your help.

Re: Don't Think About It [2A03] [Beta 0.5]

Posted: Sun Feb 28, 2016 4:45 pm
by Potentialing
Thank you for your input on my input (lol!) I apologize for mis-interpreting the original intention with the tempo, too.

Anyway yeah! Experimentation can really help master techniques, learn new tricks, and ultimately improve your work! Good luck, and I'm looking forward to more stuff from you in the future!