Page 1 of 1

NO.54 OST thread [WIP MMC5/VRC6]

Posted: Fri Mar 04, 2016 5:06 pm
by MegaByte
Hey Guys, remember that game I was working on, well now to has a name :D "Number 54" Anyway heres the current soundtrack. Enjoy and please dont copy these songs. Thanks :D

(Now I have it in originals, sorry about posting in covers)

Re: NO.54 OST thread [WIP MMC5]

Posted: Sat Mar 05, 2016 5:00 am
by Potentialing
Hey! I was listening to a couple of these tracks, and you've definitely got some solid tracks in here. I like Lab: I was actually reminded a bit of Metroid 2 from the sound design, and I love the strange feeling from listening to it. I can also hear some Mega Man cues in here, which is also very welcome.

Can we get some context, like what kind of game were you imagining, how would it play, and what's the story behind it? Also, would you mind if I provide some overall critique on the OST?

Re: NO.54 OST thread [WIP MMC5]

Posted: Mon Mar 07, 2016 6:09 pm
by MegaByte
The game its self is very unfinished it may be a while before its done but the plays style of it is like a top down perspective of a metroid game.(Not the traditional 2D sidescroller like a normal metroid game)

The story is you are a military robot somewhere in the year 202X (Havent yet fiugued what year i should have it in. Anyway, you figure out hat the company that build you (C.O.D.E.) has some "DARK" secrets about the robots they've built, so you try to escape. Meeting other robots and people on the way to your escape but, you have to be very careful not to let them capture you along the way.(So there is some stealth to it.) There will be a multitude of choices you can make to change your ending. (Kinda like Undertale) In fact i'm using the same game engine that was used for Undertale.(GameMaker Studio: Pro)

Small bit of trivia:
I made BGM: triumph and SFX: Game Over 2 years ago for a MegaMan 2 Hack that I never finished.

Re: NO.54 OST thread [WIP MMC5]

Posted: Mon Mar 07, 2016 8:20 pm
by craftrod
MegaByte wrote:The game its self is very unfinished it may be a while before its done but the plays style of it is like a top down perspective of a metroid game.(Not the traditional 2D sidescroller like a normal metroid game)

The story is you are a military robot somewhere in the year 202X (Havent yet fiugued what year i should have it in. Anyway, you figure out hat the company that build you (C.O.D.E.) has some "DARK" secrets about the robots they've built, so you try to escape. Meeting other robots and people on the way to your escape but, you have to be very careful not to let them capture you along the way.(So there is some stealth to it.) There will be a multitude of choices you can make to change your ending. (Kinda like Undertale) In fact i'm using the same game engine that was used for Undertale.(GameMaker Studio: Pro)

Small bit of trivia:
I made BGM: triumph and SFX: Game Over 2 years ago for a MegaMan 2 Hack that I never finished.


Hey, I program very well in GameMaker Engine too. Maybe can I help you with programming stuff???

Re: NO.54 OST thread [WIP MMC5]

Posted: Tue Mar 08, 2016 12:17 am
by MegaByte
Its my first time using it( Besides playing around for a bit ) Have any tips for a beginner.

Re: NO.54 OST thread [WIP MMC5]

Posted: Tue Mar 08, 2016 10:42 pm
by craftrod
MegaByte wrote:Its my first time using it( Besides playing around for a bit ) Have any tips for a beginner.


GameMaker isn't hard to use, just keep playing around with codes, study how every single command works, like: move_towards_point, script_execute, surface_create, and others. I know there is a lot of commands, but it's pretty easy to program.

Re: NO.54 OST thread [WIP MMC5/VRC6]

Posted: Mon Apr 18, 2016 9:08 pm
by MegaByte
NO.54 OST V.2.3 is here. Sorry I skipped a few verions on here. ANYHOO... I've made a decision to take the ost into Famitracker VRC6 for the NES parts and deflemask for the FM and C64 parts I have planned. So here it is, Enjoy. :D

Re: NO.54 OST thread [WIP MMC5/VRC6]

Posted: Mon Apr 18, 2016 9:10 pm
by MegaByte
Ignore That the comments still days V.2.1