The guidelines in question: Compose a song in the Mega Man (and more broadly, NES Capcom) style.
The instrumentation is my own Mega Man styled set that I have created and used for my work on various different fangames. It attempts to be faithful to the NES games, while also acknowledging and adding elements to the style that were introduced in Mega Man 9 and Mega Man 10. It is not intended to be 100% accurate to any particular NES game; only to capture the essential elements of the sound design.
RULES:
-0.4.6 ONLY. NO BETA FTMS. PERIOD.
-No new instruments. This is strict. Edits that add instruments will not be considered for continuing.
-No samples. No NES Capcom game used DPCM in music.
-Do not change the tempo to anything other than 150. If you want to achieve a non-speed tempo, make use of grooves on the DPCM channel. http://famitracker.com/wiki/index.php?t ... mpo_values
-Do not overwrite anyone else's edits. If you want to propose a change to someone else's section of the song, make a post in the thread referencing the specific frames. (I will add a minor amendment to this rule, minor edits to the final frame of others' sections to improve a transition will be allowed.)
Further guidelines:
-Use the vibrato instruments as much as possible.
-After editing, PLEASE mark the frames that you contributed to in the module comments. This will help with criticism, especially in relation to the final rule.
-For further ability to follow the progress of this collab, please name the file "mmstylecollab_name_finalframeedited". For example, if I contributed and edited up to frame 1C, my file name in the attachment would be "mmstylecollab_threxx_1c".
-Final say on edits being included or removed from the song weighs on me. I will judge based on the quality of the edits in relation to the rest of the song, and if they maintain the stylistic choices.
Review of edits will proceed as follows:
1. A contribution is made.
2. It is reviewed by myself, if I think it is fine, we continue, if I do not think it is fine, you get one chance to fix it based on my feedback.
3. If the fixed version is satisfactory, we will continue. Otherwise, one of two things may happen.
- I will edit it myself, and we will continue from my edits.
- The contribution will be dropped entirely and we will continue from the previous build.
With this out of the way, I hope to see good contributions, and a well-balanced final product.
I will consider closing the collab when the song reaches 96 frames or when the thread's activity slows to a unproductive pace, whichever arrives first.