Bloody Tears Sunsoft 5B Remix

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littlelamp100
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Bloody Tears Sunsoft 5B Remix

Postby littlelamp100 » Sat May 23, 2015 11:38 pm

Well, I didn't know that 0CC stuff could be posted here.
have some castlevania 2 (and be sure to use 0CC-FT)
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bloody tears.ftm
(18.45 KiB) Downloaded 238 times

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Alexander283
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Re: Bloody Tears Sunsoft 5B Remix

Postby Alexander283 » Sun May 24, 2015 12:14 am

Maybe convert it to Famitracker 0.5 beta - since that has full 5B support now ^^

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wispybowl
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Re: Bloody Tears Sunsoft 5B Remix

Postby wispybowl » Sun May 24, 2015 1:44 am

Alexander283 wrote:Maybe convert it to Famitracker 0.5 beta - since that has full 5B support now ^^


Where can one find this 0.5 Beta? :?:
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recme
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Re: Bloody Tears Sunsoft 5B Remix

Postby recme » Sun May 24, 2015 1:54 am

wispybowl wrote:Where can one find this 0.5 Beta? :?:


http://forums.famitracker.com/viewtopic.php?p=1025#p1025

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HertzDevil
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Re: Bloody Tears Sunsoft 5B Remix

Postby HertzDevil » Sun May 24, 2015 2:09 am

To those who attempt to open this FTM in the 0.5.0 beta: the FTM will not load at all because groove 0x00 is used and the official build treats it as 0 speed, failing an assertion while loading the module. Changing the groove index to 3 or 4 will render the FTM compatible (but one still needs to apply chains of F03 F04 to achieve the same effect as the original groove in 0CC-FT).

Effects Hxx and Jxx have been swapped for the Sunsoft 5B. Also the 5B Wxx effect now coincides with the 0CC-FT Lxx delayed release effect.
refactoring 0cc-famitracker

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ImATrackMan
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Re: Bloody Tears Sunsoft 5B Remix

Postby ImATrackMan » Sun May 24, 2015 2:50 am

littlelamp100 wrote:Well, I didn't know that 0CC stuff could be posted here.

It can't.
Slowly working on a thing called "FaMIGA".
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HertzDevil
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Re: Bloody Tears Sunsoft 5B Remix

Postby HertzDevil » Sun May 24, 2015 2:56 am

Now it can, it just lacks a top-level restatement.
refactoring 0cc-famitracker