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Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Sun May 29, 2016 2:26 pm
by Jir-0
The tempo is a bit slower than usual, but I guess this works. Not 100% satisfied, but at least I finished it.
This is clearly inspired from Warheart's CV1 Project pls don't kill me

Re: Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Tue Jun 21, 2016 3:45 pm
by Gors
this sounds very good and is reminescent of the first Castlevania :)

Re: Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Tue Jun 21, 2016 11:56 pm
by MechaGrapefruit
Not bad! At times, it sounds like you've either got some wrong notes or you've picked one some of the less prominent notes out of chords when reducing to a single channel. Some of the longer notes get a little grating, because nothing much happens with them - maybe play around with vibrato. Some work on the volume balancing might help too - you don't need as much volume the higher in pitch the note is.

Re: Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Wed Jun 22, 2016 8:11 pm
by BioMechanicalDude
Wow! Amazing! Really sounds like something out of the first Castlevania. I do agree with MechaGrapefruit that there could be some vibrato. Nevertheless this a great cover! Do you guys think this could be done in Castlevania's sound engine? Some of it would need to be edited, but I think this can be done. Anyway, good job!

Re: Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Thu Jun 23, 2016 1:27 pm
by Joblez_I
What a groovy Cover! Makes we want to dance. Has a very Castlevania 1 vibe with it's lack of DPCM and emphasis on the bassline. Mind if I ask if I can use this in a Rom Hack I'm working on for Castlevania 1? I'll give you credit in the credits.

Re: Castlevania: Rondo of Blood - Divine Bloodlines (Richter Belmont's Theme) [2A03]

Posted: Fri Jun 24, 2016 2:45 am
by Jir-0
Gors wrote:this sounds very good and is reminescent of the first Castlevania :)

Thank you!

MechaGrapefruit wrote:Not bad! At times, it sounds like you've either got some wrong notes or you've picked one some of the less prominent notes out of chords when reducing to a single channel. Some of the longer notes get a little grating, because nothing much happens with them - maybe play around with vibrato. Some work on the volume balancing might help too - you don't need as much volume the higher in pitch the note is.


This is pretty helpful! I'll keep these in mind.

BioMechanicalDude wrote:Wow! Amazing! Really sounds like something out of the first Castlevania. I do agree with MechaGrapefruit that there could be some vibrato. Nevertheless this a great cover! Do you guys think this could be done in Castlevania's sound engine? Some of it would need to be edited, but I think this can be done. Anyway, good job!


I think it could be possible to port in CVI's sound engine. maybe...

Joblez_I wrote:What a groovy Cover! Makes we want to dance. Has a very Castlevania 1 vibe with it's lack of DPCM and emphasis on the bassline. Mind if I ask if I can use this in a Rom Hack I'm working on for Castlevania 1? I'll give you credit in the credits.


Go ahead! I'm looking forward to it.