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SMW Cover

Posted: Sat Jul 02, 2016 11:23 pm
by TheMMLC2003
This is the ending song of the Bonus levels, I stole a few instruments and stuff. Hope you enjoy. It actually sounds like the real game! ;)

Re: SMW Cover

Posted: Sun Jul 03, 2016 2:34 am
by Turbonaator
stop making separate topics for each new cover! ):C

Re: SMW Cover

Posted: Sun Jul 03, 2016 5:05 am
by PaulMannIV
Turbonaator wrote:stop making separate topics for each new cover! ):C


This.

Combining multiple songs into a single thread as to not take up space is basically a requirement if you have so many of them made like this. If you split it all up with a few days in between, that's one thing...but this is perhaps a bit overboard. I say combine all of the songs, whether they are made with different instruments or not will determine if they will all be on a single .ftm or not, but at the least there is only a single topic with multiple things to comment about. If I went and posted twenty different threads for each song I covered for the Metroid soundtrack (stuck on four songs if everybody's wondering), I'd definitely be treated much the same for the fact that it's practically spamming despite the fact that each song is different (yet you don't even change the title of each thread--like what kind of--). Whether you did good or not and the actual module itself will be entirely ignored when this kind of behavior is used. I really didn't want this to turn into an essay answer, but sometimes it is better to explain multiple details in one in order to avoid future questions.

Bottom line, if you have multiple files ready OR you make one not too long after your previous post and want to post immediately, post them all on a single thread. If you make works a bit slower (look at me and my one post per month now) OR are willing to wait a few days in between, the modules can go separately unless the files are small (think jingles and you'll probably understand).

Emotional Edit: It had hit my mind that you might take it a bit hard after reading this. I'll likely get backup for this from people that know my style of criticism and reminders, but I sound harsher than my intentions actually are. In reality, I just want a lesson to be learned so that future mistakes can be avoided. Sure I sound like this mean ol' troll that wants to break people down, but down at heart I want people to understand what they did wrong. This also stems from my hatred towards one liner criticisms (my one liner comments for good work I cannot improve upon do not count, psn). I'll have a down to earth listen to your recent covers this week, hopefully when I get the desk so I can actually get on the computer and not use my phone that can only play specific .nsfs. I suppose my actual criticism can be worth a damn with the actual work itself.

Re: SMW Cover

Posted: Sun Jul 03, 2016 6:41 pm
by TheMMLC2003
Can we please just stop arguing and hating my posts over stupid mistakes. It is my music anyway!

Re: SMW Cover

Posted: Sun Jul 03, 2016 7:12 pm
by CaptainSwag101
TheMMLC2003 wrote:Can we please just stop arguing and hating my posts over stupid mistakes. It is my music anyway!

I don't think we're trying to hate, we would just really appreciate it if you used different titles for each new thread, if you want to make a new one for each song. Personally, I don't mind having a thread for each song, but you at least should put the title of the song in the thread name, so that people know you're not just making duplicate posts.

I think the song itself is decent, and the instruments sound pretty authentic, although the song doesn't really have any bass in it, so it sounds kind of empty and "hollow". But overall, it's alright.

Re: SMW Cover

Posted: Sun Jul 03, 2016 9:06 pm
by Roflo
Sounds pretty accurate, but consider making some of the notes not cutting off abruptly.

Re: SMW Cover

Posted: Sun Jul 03, 2016 9:18 pm
by PaulMannIV
You know, I was going to give the benefit of the doubt that you were going to admit your mistake and learn not to do it again by showing a pretty polite message about it, again reassuring that you had made something to be judged in a quirky way, but your previous post might've "shown your real colors". By that, I mean that you seem like somebody that couldn't take criticism for a legitimate mistake you made. It hurts because I made the same mistake in my early life in Famitracker. Not only did I learn from it, but I also had cleared it all up with the moderator (jrlepage, you might remember that).

...but hey. Am I here to judge your character or your work? Let's have a listen to all three covers.

Firstly, the Ghost House. The harmonies with the original really scream "expansion chip", which would also avoid some of the archipelagic clashing I feel. That's also not mentioning the extreme lack of Triangle control. The cover itself is decent--you seem to know the notes enough and it shows.

Forest Illusion is a mess. Same problems I have above but completely choppily done and with even worse volume control. Next.

Bonus Game. Okay, needs more bass, but JESUS that's pretty damn close. Where was THIS? This is genuine! Sure the notes cut pretty quickly, but that could be fixed quickly.

I have a conjoined complaint with the first two. To begin with, with how a song like these could be, echoes and harmonies are absolutely key when making songs like these work. Ghost House wishes it had two more Pulse Channels (and I'd even argue that the sawtooth would be fantastic to add for a bass, harmony, or whatever channel to fill in any possible voids--leave no stone unturned in creativity). Forest of Illusion suffers from a "bootleg effect". Where it sounds decent in its original format, taking it to another makes it sound choppy, sudden, and it brings up other problems that wouldn't have been noticed in the original--not necessarily your fault, perhaps, but that's where the genius mind comes into play. You can play with the effects and volumes to no end and find the best sounding possibilities. This is why I particularly enjoy Speed 1; playing around with the smallest bits of a song can reveal much as to how a song's potential can be optimized. For Forest of Illusion, it's as easy as lowering the volumes, creating subtle echoes, and making each note's transition smooth, even if the transition is to volume 0--something like 201 for the effect goes a long way, as that very slow note transition can sound better than one first believes.

I'm not saying that these were dead on arrival. I AM saying that these should have had more time, effort, and thought into them in order to be the best like no on ever was and I totally did not steal that line from Pokemon. In short, you have room to improve--so JUST DO IT!

Re: SMW Cover

Posted: Mon Jul 04, 2016 6:33 am
by TheMMLC2003
PaulMannIV wrote:You know, I was going to give the benefit of the doubt that you were going to admit your mistake and learn not to do it again by showing a pretty polite message about it, again reassuring that you had made something to be judged in a quirky way, but your previous post might've "shown your real colors". By that, I mean that you seem like somebody that couldn't take criticism for a legitimate mistake you made. It hurts because I made the same mistake in my early life in Famitracker. Not only did I learn from it, but I also had cleared it all up with the moderator (jrlepage, you might remember that).

...but hey. Am I here to judge your character of your work? Let's have a listen to all three covers.

Firstly, the Ghost House. The harmonies wit the original really scream "expansion chip", which would also avoid some of the archipelagic clashing I feel. That's also not mentioning the extreme lack of Triangle control. The cover itself is decent--you seem to know the notes enough and it shows.

Forest Illusion is a mess. Same problems I have above but completely choppily done and with even worse volume control. Next.

Bonus Game. Okay, needs more bass, but JESUS that's pretty damn close. Where was THIS? This is genuine! Sure the notes cut pretty quickly, but that could be fixed quickly.

I have a conjoined complaint with the first two. To begin with, with how a song like these could be, echoes and harmonies are absolutely key when making songs like these work. Ghost House wishes it had two more Pulse Channels (and I'd even argue that the sawtooth would be fantastic to add for a bass, harmony, or whatever channel to fill in any possible voids--leave no stone unturned in creativity). Forest of Illusion suffers from a "bootleg effect". Where it sounds decent in its original format, taking it to another makes it sound choppy, sudden, and it brings up other problems that wouldn't have been noticed in the original--not necessarily your fault, perhaps, but that's where the genius mind comes into play. You can play with the effects and volumes to no end and find the best sounding possibilities. This is why I particularly enjoy Speed 1; playing around with the smallest bits of a song can reveal much as to how a song's potential can be optimized. For Forest of Illusion, it's as easy as lowering the volumes, creating subtle echoes, and making each note's transition smooth, even if the transition is to volume 0--something like 201 for the effect goes a long way, as that very slow note transition can sound better than one first believes.

I'm not saying that these were dead on arrival. I AM saying that these should have had more time, effort, and thought into them in order to be the best like no on ever was and I totally did not steal that line from Pokemon. In short, you have room to improve--so JUST DO IT!



I agree with you on the 2 extra channels on the 8-Bit Ghost House. I still need to get in better touch with this thing. -_- I know, but I just don't want fighting or dilemma on my stuff.

Re: SMW Cover

Posted: Mon Jul 04, 2016 7:09 pm
by PaulMannIV
TheMMLC2003 wrote:I agree with you on the 2 extra channels on the 8-Bit Ghost House. I still need to get in better touch with this thing. -_- I know


That's the wonderful thing about the community here. We've had out fair share of legitimately BAD works being posted (even copy/paste of .nsfs), but we know when there is some effort being put in. The fact that you understand and have the want to be better with the program is more than what I can say for the people that start and give up.

Next time you post something when you feel like you have a bit more of a grasp, you will almost certainly receive constructive criticism--ways it's good, ways it could be improved, and a few tricks to use the program (keyboard shortcuts are a godsend). In most cases, people will understand the direction of a cover unless it's something like my slow, awkward Pump Man cover. People can pick up a direct cover from a remix-style cover. The direct cover works for many songs, but not always all of them. I'm sure that the Ghost House and Forest of Illusions CAN be done as a direct cover (and every bit of DETERMINATION that you can do it once you get a bit more refined with Famitracker), but it's an extremely tricky process. Even I don't like doing direct covers all the time--guess you can say I have a style that has worked for me up to this point that doesn't like direct covers messing that style up because I'm a bit stubborn.

You'll get better. I'm roughly four years in and I feel at one with Famitracker when I'm actually on it--even IF I'm not done learning about it, so you'll get the hang of it. It might take a couple months, it might take years like me. As long as you can hold onto HOPES AND DREAMS and follow them dearly, you'll get better.

If you want a good place to start, try covering NES and Famicom songs. You can easily understand game styles and effects that way for 2A03 and MMC5 instruments (and if you find Akumajou Densetsu or those other two weird games that use the chip, VRC6 as well). It just takes some practice and reinforcement to really get this one.

To you, good luck. Now I have to finish moving.