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Mega Man X Corrupted: Intro Stage X

Posted: Tue Dec 13, 2016 5:46 am
by Mentlegen
I am very proud of this piece, it's the first time i have wrote something by ear.(C minor)

also couldn't find any other 8 bit versions so i made one myself.
(still could use some work tho, as not all the notes are 100% accurate)

Enjoy.





(original by Nitroflasher)

Re: Mega Man X Corrupted: Intro Stage X

Posted: Tue Dec 13, 2016 10:37 pm
by ZeroJanitor
Mentlegen wrote:also couldn't find any other 8 bit versions so i made one myself.

well i hate to rain on your parade but this one has existed for a few years now: https://www.youtube.com/watch?v=je2fQpW4gQ8 (though i think this one is just simulating 8-bit)

your's sounds pretty good, not really inaccurate. there's phasing in the pulse channels, but that can be fixed using the Pxx command (channels are P80 by default, try using P7F or P81 on one of them)

also you probably know but the intro portion sounds noticably barren. some bass would be good there. if you can't make it out from the video you could always make something up

overall it's pretty good, i suck at transcribing by ear so i admire that you got it to sound so close.

Re: Mega Man X Corrupted: Intro Stage X

Posted: Fri Dec 16, 2016 3:25 am
by Mentlegen
ZeroJanitor wrote:
Mentlegen wrote:also couldn't find any other 8 bit versions so i made one myself.

well i hate to rain on your parade but this one has existed for a few years now: https://www.youtube.com/watch?v=je2fQpW4gQ8 (though i think this one is just simulating 8-bit)

your's sounds pretty good, not really inaccurate. there's phasing in the pulse channels, but that can be fixed using the Pxx command (channels are P80 by default, try using P7F or P81 on one of them)

also you probably know but the intro portion sounds noticably barren. some bass would be good there. if you can't make it out from the video you could always make something up

overall it's pretty good, i suck at transcribing by ear so i admire that you got it to sound so close.


Thanks man, i'm a huge fan of you and your work so this means a lot to me to get recognition. And yes i did notice that https://www.youtube.com/watch?v=je2fQpW4gQ8 isn't true 8 bit so i tried to recreate what it would sound like in legit 8 bit.

Also, i'm currently working on an 8 bit version of https://www.youtube.com/watch?v=nhMgPek06JY as there is only one existing cover in PX tone.

Re: Mega Man X Corrupted: Intro Stage X

Posted: Sun Dec 18, 2016 2:28 pm
by Joblez_I
If I'm going to be honest with you, there are many issues with this cover. The Toms are annoying and excessive, there's a lot of inaccurate notes, it feels incredibly empty, the percussion is incredibly flat, and overall it's just not very nice to listen to. You also don't seem to know how to use the Pxx effect either, evidently. Recommended settings are P81 and P7F. If I were to say things you need to improve on, instrumentation is the biggest thing I'd recommend fixing up. It's very poor, to say the least. I would recommend seeing how others wrote things like percussion and leads, specifically how companies like Konami and Sunsoft do it. For example, applying arps to the Snare drum for a fuller sound, or Toms being a pitch shift being looped instead of a decreasing arp. Or writing leads with simple sound schemes applied to a single instrument via the Duty option. By the way, do you know how to change rows to be different? Because I noticed you did a lot of unnecessary work by having the same exact thing on different frames. All you have to do is double click the frame you want to change and then type in what frame you want it to be. For example, typing 00 if you want to keep the same for something like the DPCM channel because you're not using it for anything.


I guess the most I can really recommend doing is taking a break from the forums for a while and try to improve, because there's a lot here that's flawed. Learning music theory and how to use instrumentation properly should help you right out.

Re: Mega Man X Corrupted: Intro Stage X

Posted: Tue Dec 20, 2016 4:20 am
by Mentlegen
Joblez_I wrote:If I'm going to be honest with you, there are many issues with this cover. The Toms are annoying and excessive, there's a lot of inaccurate notes, it feels incredibly empty, the percussion is incredibly flat, and overall it's just not very nice to listen to. You also don't seem to know how to use the Pxx effect either, evidently. Recommended settings are P81 and P7F. If I were to say things you need to improve on, instrumentation is the biggest thing I'd recommend fixing up. It's very poor, to say the least. I would recommend seeing how others wrote things like percussion and leads, specifically how companies like Konami and Sunsoft do it. For example, applying arps to the Snare drum for a fuller sound, or Toms being a pitch shift being looped instead of a decreasing arp. Or writing leads with simple sound schemes applied to a single instrument via the Duty option. By the way, do you know how to change rows to be different? Because I noticed you did a lot of unnecessary work by having the same exact thing on different frames. All you have to do is double click the frame you want to change and then type in what frame you want it to be. For example, typing 00 if you want to keep the same for something like the DPCM channel because you're not using it for anything.


I guess the most I can really recommend doing is taking a break from the forums for a while and try to improve, because there's a lot here that's flawed. Learning music theory and how to use instrumentation properly should help you right out.


I appreciate your honesty, thank you for the feedback. However, this is the first version of the song out there that is true 8 bit, so when i covered it, my mentality was more of a "can this be done?" in my eyes. I'm tweaking it so that it will be better and I already recognized that it would have some flaws in it as i was making it initially.