[2A03] - Super Mario Bros.

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totoshampoin
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[2A03] - Super Mario Bros.

Postby totoshampoin » Wed Jan 11, 2017 3:04 pm

I know someone already did that, but there was some difference with the original (on the rythm or the instruments)

Then, here is the "FTMed NSF" of Super Mario Bros. 1

Super Mario Bros. 1.ftm
Updated
(24.73 KiB) Downloaded 451 times
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How I do NSF to FTM :
http://image.noelshack.com/fichiers/201 ... sf-ftm.png

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totoshampoin
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Re: [2A03] - Super Mario Bros.

Postby totoshampoin » Sat Jan 14, 2017 8:20 am

UPDATE : Bad instrument in frame corrected
I am french, I use shampoo... I am TotoShampoin!
How I do NSF to FTM :
http://image.noelshack.com/fichiers/201 ... sf-ftm.png

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Reyn the Insane
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Re: [2A03] - Super Mario Bros.

Postby Reyn the Insane » Sun Jan 15, 2017 6:01 pm

What do the Z commands do? I tried deleting them and I heard no difference.

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totoshampoin
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Re: [2A03] - Super Mario Bros.

Postby totoshampoin » Sun Jan 15, 2017 6:40 pm

Reyn the Insane wrote:What do the Z commands do? I tried deleting them and I heard no difference.


It make a difference in the amplitude of the music. You can hear with Z30.

With that, the DPCM keeps doing a "sound" at the same level of amplitude. It make nothing but reduce the volume of the rest (even Triangle waveform)

As well, it's just a theory.
Attachments
Z parameter FTM.png
Z parameter FTM.png (9.78 KiB) Viewed 2703 times
I am french, I use shampoo... I am TotoShampoin!
How I do NSF to FTM :
http://image.noelshack.com/fichiers/201 ... sf-ftm.png

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Sky Yoshi
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Re: [2A03] - Super Mario Bros.

Postby Sky Yoshi » Mon Jan 16, 2017 8:27 am

Stop Attaching Images, use

Code: Select all

[img][/img]
Last edited by Sky Yoshi on Mon Jan 16, 2017 8:33 am, edited 1 time in total.
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Sky Yoshi
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Re: [2A03] - Super Mario Bros.

Postby Sky Yoshi » Mon Jan 16, 2017 8:31 am

Also, Fixed a few stuffs
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Super Mario Bros. 1 (1).ftm
(29.53 KiB) Downloaded 67 times
I'm Sky Yoshi and I'm a Japanese Tracker.
I am back from 5 months of absent!
Check out my Links to see what I do!
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Reyn the Insane
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Re: [2A03] - Super Mario Bros.

Postby Reyn the Insane » Mon Jan 16, 2017 5:03 pm

I fixed some tempo issues in the overworld for you and had it loop back.
Attachments
Super Mario Bros. (Update).ftm
(25.32 KiB) Downloaded 112 times

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totoshampoin
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Re: [2A03] - Super Mario Bros.

Postby totoshampoin » Wed Jan 18, 2017 12:49 pm

Sky Yoshi wrote:Also, Fixed a few stuffs


Reyn the Insane wrote:I fixed some tempo issues in the overworld for you and had it loop back.



I did something like "copy-paste" a nsf to ftm with instrument because I wanted the perfection...
Here is the real (by the wiki) : http://famitracker.com/wiki/images/c/c5/Smb1import.ftm
I am french, I use shampoo... I am TotoShampoin!
How I do NSF to FTM :
http://image.noelshack.com/fichiers/201 ... sf-ftm.png

TheJuanCarlos64
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Re: [2A03] - Super Mario Bros.

Postby TheJuanCarlos64 » Fri Jan 20, 2017 5:41 am

totoshampoin wrote:I wanted the perfection...


This module made with Copypasta NSFS :lol: :lol:

Instruments by "Super Mario Maker" or VS. Super Mario Bros.

ummm.... I don't know
Attachments
smb1_replica.ftm
Koji Kondo was composed by BETA 5
(29.68 KiB) Downloaded 118 times
WARNING: OLD ACCOUNT
Sorry for the Old Username :/

TheJuanCarlos64
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Re: [2A03] - Super Mario Bros.

Postby TheJuanCarlos64 » Fri Jan 20, 2017 5:43 am

I hope you enjoy it :D "ciraLOL" (Twitch Emote Doesn't Appear)
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