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[N163] SAVE the WORLD from Undertale

Posted: Sat Feb 25, 2017 1:15 am
by VGT
Another song from Undertale.

Maybe, with what little power you have...
You can SAVE something else.

Re: [N163] SAVE the WORLD from Undertale

Posted: Sat Feb 25, 2017 11:06 pm
by PaulMannIV
ow
Ow.
OW!
Damn 8-channel hertz.

Truth be told, I came listening to this after listening to the best damn VRC6 cover of it I've heard. The background harmonies need to be more dynamic and heard; to me, at least, they're ungodly quiet. When they ARE louder, there's no vibrato, no real change in volume to make it interesting...nothing.

If you have longer notes, you need some change. A 4xx effect, some volume changes here and there that make sense (like slightly lowering or raising to accompany the rest of the song for those parts).

Sorry, I'm also pretty tired.

Re: [N163] SAVE the WORLD from Undertale

Posted: Sun Feb 26, 2017 1:26 am
by DynamiteManEXE
Basically everything Paul said.

From my perspective, it could use more dynamic hard hitting percussion to really get its groove on. Also that interlude that pops in at frames 15-16 feel rhythmically rushed.

I mean granted, I don't know your vision, just throwing the possibility out there.

PaulMannIV wrote:Truth be told, I came listening to this after listening to the best damn VRC6 cover of it I've heard.


Oh ho, whose version would that be? S8]c

Re: [N163] SAVE the WORLD from Undertale

Posted: Sun Feb 26, 2017 10:59 am
by VGT
PaulMannIV wrote:ow
Ow.
OW!
Damn 8-channel hertz.

Truth be told, I came listening to this after listening to the best damn VRC6 cover of it I've heard. The background harmonies need to be more dynamic and heard; to me, at least, they're ungodly quiet. When they ARE louder, there's no vibrato, no real change in volume to make it interesting...nothing.

If you have longer notes, you need some change. A 4xx effect, some volume changes here and there that make sense (like slightly lowering or raising to accompany the rest of the song for those parts).

Sorry, I'm also pretty tired.


DynamiteManEXE wrote:Basically everything Paul said.

From my perspective, it could use more dynamic hard hitting percussion to really get its groove on. Also that interlude that pops in at frames 15-16 feel rhythmically rushed.

I mean granted, I don't know your vision, just throwing the possibility out there.

PaulMannIV wrote:Truth be told, I came listening to this after listening to the best damn VRC6 cover of it I've heard.


Oh ho, whose version would that be? S8]c


Thanks for your comments!
I'll try to make it better at my leisure.
Feel free to modify this file if you wish.

Re: [N163] SAVE the WORLD from Undertale

Posted: Mon Feb 27, 2017 6:09 am
by VGT
I fixed something.
- Fix the "rhythmically rushed" part in frame 14-15 (now is 14-17).
- Modify the percussion to make it somewhat "more dynamic" (don't know how to make it that "DYNAMIC").

More modifications are coming!

Re: [N163] SAVE the WORLD from Undertale

Posted: Mon Feb 27, 2017 8:44 am
by PaulMannIV
There are probably one or two other edits I should make, but it's 3:30 in the morning and work has tired me out.

Here's my own personal edit to it that I think you need to continue to modify, personally.

For starters, I have reduced the N163 channels to 6 to remove the hum, making it much easier to listen to. All I did was use the extra parts towards the end and removed the lower harmony notes, a classic strategy even when using the VRC6 chip to get more notes in.

Next, I'm throwing in a pitch and tempo-corrected version because people like me are tired of this version being the covered one. It also has an additional edit. Namco Channel 6, Frame 17. You'll hear it.

DynamiteManEXE wrote:Oh ho, whose version would that be? S8]c


Truth be told, I pitch and tempo corrected yours behind the scenes, too. ( ͡° ͜ʖ ͡°)

Re: [N163] SAVE the WORLD from Undertale

Posted: Mon Feb 27, 2017 11:07 am
by VGT
PaulMannIV wrote:There are probably one or two other edits I should make, but it's 3:30 in the morning and work has tired me out.

Here's my own personal edit to it that I think you need to continue to modify, personally.

For starters, I have reduced the N163 channels to 6 to remove the hum, making it much easier to listen to. All I did was use the extra parts towards the end and removed the lower harmony notes, a classic strategy even when using the VRC6 chip to get more notes in.

Next, I'm throwing in a pitch and tempo-corrected version because people like me are tired of this version being the covered one. It also has an additional edit. Namco Channel 6, Frame 17. You'll hear it.

DynamiteManEXE wrote:Oh ho, whose version would that be? S8]c


Truth be told, I pitch and tempo corrected yours behind the scenes, too. ( ͡° ͜ʖ ͡°)


Well, maybe we have some different insights.
I think that's like what Chinese say, "radish or cabbage, each to his own delight".
Anyway, thanks for your edition. I learn something from that :)