Hey all,
I've been wanting to try to learn how to make music with FT for quite a while, so I thought I'd try my hand by making some covers. This is the first of those. I was overall pretty happy with how it turned out!
The only issue is that some stuff sounds dissonant when I feel like it shouldn't. In 0A particularly, the octave A's sound pretty harsh. Why is this, and how can I fix it?
Also the only way I think I could put those triplets in was to make a ton of instruments, which I did. Is there an easier way, or was that the right call?
All C&C welcomed and appreciated!
First Cover - Brinstar Theme
Forum rules
This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
This area is dedicated to covers of existing songs. When posting a song, please include information about the original song.
First Cover - Brinstar Theme
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- Brinstar Theme.ftm
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- ball_and_paddle
- Posts: 28
- Joined: Thu Jan 26, 2017 8:25 pm
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Re: First Cover - Brinstar Theme
Great job on this! If I didn't know better, I'd think I was hearing the real NES audio. I don't hear any dissonance, everything sounds pretty much identical to the real game music. For triplets, I usually just track the notes and use the Gxx effect to time the triplets. But, your way works just as well.