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First Cover - Brinstar Theme

Posted: Sat Nov 18, 2017 7:23 pm
by Zephinie
Hey all,

I've been wanting to try to learn how to make music with FT for quite a while, so I thought I'd try my hand by making some covers. This is the first of those. I was overall pretty happy with how it turned out!

The only issue is that some stuff sounds dissonant when I feel like it shouldn't. In 0A particularly, the octave A's sound pretty harsh. Why is this, and how can I fix it?

Also the only way I think I could put those triplets in was to make a ton of instruments, which I did. Is there an easier way, or was that the right call?

All C&C welcomed and appreciated!

Re: First Cover - Brinstar Theme

Posted: Mon Jan 08, 2018 11:50 pm
by ball_and_paddle
Great job on this! If I didn't know better, I'd think I was hearing the real NES audio. I don't hear any dissonance, everything sounds pretty much identical to the real game music. For triplets, I usually just track the notes and use the Gxx effect to time the triplets. But, your way works just as well.