Nintendo Collab "R.I.P Satoru Iwata"

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TheMudkipMaster12
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Re: Nintendo Collab "R.I.P Satoru Iwata"

Postby TheMudkipMaster12 » Thu Jul 16, 2015 4:58 pm

Yeah, you can only use the ZXX effect for 2a03 for triangle volume. It also affects noise volume too. You could also make a triangle waveform using the FDS or N163 and use volume with that.
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Tri Vol.ftm
Test FTM 2a03
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Sky Yoshi
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Re: Nintendo Collab "R.I.P Satoru Iwata"

Postby Sky Yoshi » Tue Nov 10, 2015 12:28 pm

Iwata programmed the NES Balloon Fight's smooth moving than the AC version (Called VS. Balloon Fight)
And later that program reused in Super Mario Bros thanks to Toshihiko Nakagou (Super Mario Bros. Programmer)
So I will pst the NSF Ripped Hellp Kitty World (Ballon kid) 1-1 Stage BGM (Which I think it's very nice!)
岩田聡社長、私たちはあなたの死を一生忘れません。お悔やみ申し上げます。
(Deleted File because it's NSF Ripped... sorry w7n...)
Last edited by Sky Yoshi on Tue Nov 10, 2015 12:42 pm, edited 1 time in total.
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w7n
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Re: Nintendo Collab "R.I.P Satoru Iwata"

Postby w7n » Tue Nov 10, 2015 12:38 pm

Sky Yoshi wrote:Iwata programmed the NES Balloon Fight's smooth moving than the AC version (Called VS. Balloon Fight)
And later that program reused in Super Mario Bros thanks to Toshihiko Nakagou (Super Mario Bros. Programmer)
So I will pst the NSF Ripped Hellp Kitty World (Ballon kid) 1-1 Stage BGM (Which I think it's very nice!)
岩田聡社長、私たちはあなたの死を一生忘れません。お悔やみ申し上げます。


Sorry but... Ripped FTMs out of NSFs aren't allowed to be posted in the forum. This isn't stated in the new forum rules but (if I'm not mistaken) in the old forum rules. You're new so I think this can be forgiven though.
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