LunuLeaf wrote:... like crystals for the counter melody (I mean your 0 19 0 instrument, I just call them crystals) ...
Haha, I'll call them crystals from now on too, that's a great name for that instrument!
LunuLeaf wrote:At first the intro song with the triangle as the lead was well done and the Namco Channels in the secound part of the track were very atmospheric, I just have the feeling this could also be put into something else than an intro (like imagine hearing the song, while going throught a desert city, because of the "exotic" Triangle flute for example), but I don't think this makes this song bad.
I'm not even sure at what point I thought this sounded like an intro, because it definitely sounds more like something you'd have in some sort of mini-boss I think. Probably before I made the second half of the song, because the first half could work as background music for an intro cut-scene. I'll change its name to something else.
LunuLeaf wrote:Well, the ending theme is a WIP but well done(, but I think I've heard the melody of this from somewhere).
I wouldn't be that surprised if another song has the same melody, because it's really very simple from a music theory perspective. I probably won't continue working on that song though, because it didn't turn out that great in my opinion.
LunuLeaf wrote:The soundeffects are also good, I just have one complaint about the "Arrow hit enemy" sound, because it is a bit to quiet compared to the "Arrow hit scenery" sound, because this makes me think a bit, that hitting a wall would be more important that hitting enemies.
That's a really good suggestion. I went for kind of realistic and natural sounding sound effects, but maybe that's not so great from a game design perspective. I'll make some changes to them and see if I can give them a good balance of realism and good design.
LunuLeaf wrote:Overall good soundtrack, I don't know how long you needed for this, but everyone will see, that there is a lot of effort in it (especially when tracking in speed 1 for smoother sounds :> ).
Thank you! I didn't
need that much, but it's really helpul, and I appriciate that you took your time to comment on everything. Thank you very much for that!
FloppyDisk wrote:This soundtrack is fantastic. The melodies are catchy and frantic, the namco channels are subdued and subtle, but they add so much to the song itself. I especially love the chords in level 2. The percussion is punchy and give the soundtrack that much more "oompf". The arpeggios in the boss theme starting from frame 0C in the pulse channels are also very well executed. My only complaint is that the ending theme is kinda lacking currently (but it does say to be remade, so yeah).
Thank you! And yeah, you probably saw what I wrote about the ending song, so I'll spare you some reading and me some typing by not writing it again hehe.
FloppyDisk wrote:LunuLeaf wrote:there is a lot of effort in it (especially when tracking in speed 1 for smoother sounds :> ).
Seriously, I don't understand how you can work so well with a speed of 1.
I actually find it easier to work in speed 1, because it gives me more freedom to make more advanced instrumentation without having to worry about the instrument system. I don't need to make new intruments for everything I can't fit into the speed I'm using, because I'm using the same speed as the instruments are being played at. Arpeggios are way easier to implement into the song as well, which was the reason I started using speed 1 to begin with. If you want to try out tracking in speed one, then I strongly recommend you take advantage of the row highlighting and abuse ctrl+c ctrl+v, and I'd also recommend you still have all percussion in instruments.
Thank you both very much for the feedback! I appriciate it a lot!