Journey To Silius Vrc6

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TheNoobHunter
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Journey To Silius Vrc6

Postby TheNoobHunter » Mon Jul 20, 2015 7:08 pm

So, I was messing around with the nsf importer and I noticed that stage 2 from Journey To Silius on NES lined up perfectly with the 256 row default of nsf importer, so I dedided to layer a vrc6 version onto the original song with some minor tweaks. I know it's lazy and basic but it sounds good. This is my first time back on the forum since it restarted so tell me what you think.
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Journey To Silius Vrc6.ftm
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Turbonaator
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Re: Journey To Silius Vrc6

Postby Turbonaator » Mon Jul 20, 2015 10:42 pm

Not bad, but it would be alot neater to look at if it didnt go 999km/h infront of your eyes.
One thing i found annoying was that sometimes the vrc tracks would cut out and be replaced with the square ones. Makes me think that this is incomplete...

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ollaxe
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Re: Journey To Silius Vrc6

Postby ollaxe » Tue Jul 21, 2015 11:31 am

Well, this is way too lazy. This is one of thoose things I'd usually keep for myself. And just like turbonaator said:
Turbonaator wrote:One thing i found annoying was that sometimes the vrc tracks would cut out and be replaced with the square ones. Makes me think that this is incomplete...
I found that really annoying too. Why did you only use 5 different patterns per channel on the VRC6? As he said, it sound incomplete, and that makes it feel even more lazy.

It sounds pretty okay, but I don't really like this. I think you should consider making real covers, or at least less lazy ports.
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BioMechanicalDude
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Re: Journey To Silius Vrc6

Postby BioMechanicalDude » Fri Jul 24, 2015 9:26 pm

While it sounds pretty good, the VRC6 tracks being replaced with the square ones makes it sound awkward. It's ok, but it could be a lot better, if you actually try doing something different with the different channels.
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