Version 0.5 preview

General discussion about tracking, help and support.
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HertzDevil
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Re: Version 0.5 preview

Postby HertzDevil » Sat Sep 26, 2015 4:58 am

Roflo wrote:There are some missing <algorithm> includes for std::min/max in sinc.hpp and others. At least in VS 2015.

std::min/max is included in <xutility> for the VS2010 compiler, but not for VS2015.
refactoring 0cc-famitracker

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HertzDevil
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Re: Version 0.5 preview

Postby HertzDevil » Sat Oct 17, 2015 8:02 am

  • When using Ctrl+Shift+Mouse Wheel to move to the next/previous frame on the pattern editor (this is an undocumented feature), FamiTracker should cancel the current selection.
  • The direction of the N163 4xy vibrato should be inverted.
  • In the active effects display for N163 channels, the vibrato offset should be subtracted rather than added (or vice versa) and multiplied by 0x10. For example, with only 1 N163 channel:

    Code: Select all

         # : Namco 1             ; Correct   Current   Register
    ROW 00 : C-0 00 . 417 F01    ; p71       p71       $0011C
    ROW 01 : ... .. . ... ...    ; p55       p72       $000DC
    ROW 02 : ... .. . ... ...    ; p39       p73       $0009C
    ROW 03 : ... .. . ... ...    ; p23       p74       $0005C
    ROW 04 : ... .. . ... ...    ; p7        p75       $0001C
    ROW 05 : ... .. . ... ...    ; p0        p76       $00000 (underflow)
    ROW 06 : ... .. . ... ...    ; p0        p77       $00000 (underflow)
refactoring 0cc-famitracker

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Sky Yoshi
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Re: Version 0.5 preview

Postby Sky Yoshi » Sun Nov 08, 2015 12:07 pm

It's good that this FT is compatable with 0CC! (I don't know but it's true...) (^_-)-☆
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Dr. Merio
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Re: Version 0.5 preview

Postby Dr. Merio » Sun Nov 08, 2015 12:10 pm

Sky Yoshi wrote:It's good that this FT is compatable with 0CC! (I don't know but it's true...) (^_-)-☆

Hint: It's not. You can't open files made with this version in 0CC, and as far as I know, the opposite applies too.
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Re: Version 0.5 preview

Postby Sky Yoshi » Sun Nov 08, 2015 12:27 pm

Dr. Merio wrote:It's not. You can't open files made with this version in 0CC, and as far as I know, the opposite applies too.

WHAT! but I can!
I will proove the results!
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Somari 0CC.ftm
First the 0CC version
(1.89 KiB) Downloaded 44 times
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Dr. Merio
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Re: Version 0.5 preview

Postby Dr. Merio » Sun Nov 08, 2015 12:29 pm

Try making a song with 0.5.0 beta 5 and opening it in 0CC and let me know if it works.
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Re: Version 0.5 preview

Postby Sky Yoshi » Sun Nov 08, 2015 12:31 pm

YES! I made it! IT WORKED! :lol: :lol: :lol:
Attachments
Somari Beta 5.ftm
Loaded and saved to 0.5.0 Beta 5 version!
(1.76 KiB) Downloaded 39 times
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Re: Version 0.5 preview

Postby Sky Yoshi » Sun Nov 08, 2015 12:37 pm

Dr. Merio wrote:Try making a song with 0.5.0 beta 5 and opening it in 0CC and let me know if it works.

Oh that...
I will test it now...
Attachments
Tetris Beta %.ftm
See how it works!
(1.21 KiB) Downloaded 53 times
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Dr. Merio
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Re: Version 0.5 preview

Postby Dr. Merio » Sun Nov 08, 2015 12:37 pm

You either didn't test properly or didn't read my post because that can't be opened in 0CC, and the same happens when you make a song that uses 0CC-exclusive features and try to open it in one of the official builds (or at best, the file opens with errors).

Anyway I'm not sure why I'm discussing 0CC on the official FT forums so I'll go punish myself for a bit. Also don't post modules incompatible with the official build here (I know these can be opened in it but have this in mind for future uploads).

Also stop posting so often damn...
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Re: Version 0.5 preview

Postby Sky Yoshi » Sun Nov 08, 2015 12:40 pm

It didn't worked...
and sorry for many posts...
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